Hi Nick73,
It seems to work, could you share your issued scene?
Regards
Paride
OctaneRender® for 3ds max® v2020.1.5 - 10.19
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
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Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3831
- Joined: Fri Sep 18, 2015 7:19 am
- paride4331
- Posts: 3831
- Joined: Fri Sep 18, 2015 7:19 am
Hi Nick73,nick73 wrote:Hi Paride,
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.
yes, the normal/bump conversion is a know issue.
About vray trasparency map, it is the opacity map in Octane, not transmission.
Regards
Paride
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Hi Paride,paride4331 wrote:Hi Nick73,nick73 wrote:Hi Paride,
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.
yes, the normal/bump conversion is a know issue.
About vray trasparency map, it is the opacity map in Octane, not transmission.
Regards
Paride
My fault that was a standard material. I think Vray Translucency Map is Octane Transmission (at least this works good for me).
Kind Regards
Nick
Hi,paride4331 wrote:Hi Nick73,
It seems to work, could you share your issued scene?
Regards
Paride
In this case the bug might be in the exporter...
Thank you!!
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- paride4331
- Posts: 3831
- Joined: Fri Sep 18, 2015 7:19 am
Hi Nick73,
exporting to .orbx, SA gets the Mesh Uv projection active only; I guess it depends on SDK.
You could try using a composite material node.
Regards
Paride
exporting to .orbx, SA gets the Mesh Uv projection active only; I guess it depends on SDK.
You could try using a composite material node.
Regards
Paride
- Attachments
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- composite.zip
- (316.37 KiB) Downloaded 202 times
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- Elvissuperstar007
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if you animate transparency in the material, then import it into the stand ORBX, the animation does not work
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- neonZorglub
- Posts: 1029
- Joined: Sun Jul 31, 2016 10:08 pm
Hi Elvis,Elvissuperstar007 wrote:if you animate transparency in the material, then import it into the stand ORBX, the animation does not work
Do you mean the Opacity of an Octane material ?
It seems to works fine ; here is a sample with a Glossy material: Note: the 'Animation' checkbox must be enabled in the Octane export dialog (and some start/end frame set..)
I hope that helps,
Thanks