What's OS, c4d version, driver version?desire wrote:Hello aoktar
Check the video, pls, by the link https://yadi.sk/i/c11XDsb-Qv3aNg
It's not a critical bug, but since 2019 version, there like a glitch in a Live Viewer (jumping background) while changing some types of parameters, like camera position, tex projection and tex transform (not related to background), changing projection views in a native cinema4d 3d view, and so on
Thank you
Cinema 4D version 2019.1.5-R3 (Obsolete stable) 12.02.2020
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Win10 x64, C4D R21.115, studio driver 431.86aoktar wrote: What's OS, c4d version, driver version?
Hi Ahmet!
One question: all of materials created using "tiles" c4d shader look wrong, till I open material in node editor nad it is rendered correctly.
Is it a way to fix it? Then, as already asked in the past, is there a way to achieve same thing natively in Octane? I mean, having a shader able to let me decide color and grout lines color, seamless since procedural..
Thanks Ahmet and everyone can help!
Merry Christmas!!!
One question: all of materials created using "tiles" c4d shader look wrong, till I open material in node editor nad it is rendered correctly.
Is it a way to fix it? Then, as already asked in the past, is there a way to achieve same thing natively in Octane? I mean, having a shader able to let me decide color and grout lines color, seamless since procedural..
Thanks Ahmet and everyone can help!
Merry Christmas!!!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
What's wrong you mean! Please attach some visual data. Osl texture is for re-writing for a tile texture for example, it provides real procedural results.shine71 wrote:Hi Ahmet!
One question: all of materials created using "tiles" c4d shader look wrong, till I open material in node editor nad it is rendered correctly.
Is it a way to fix it? Then, as already asked in the past, is there a way to achieve same thing natively in Octane? I mean, having a shader able to let me decide color and grout lines color, seamless since procedural..
Thanks Ahmet and everyone can help!
Merry Christmas!!!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hey Ahmet!aoktar wrote:What's wrong you mean! Please attach some visual data. Osl texture is for re-writing for a tile texture for example, it provides real procedural results.shine71 wrote:Hi Ahmet!
One question: all of materials created using "tiles" c4d shader look wrong, till I open material in node editor nad it is rendered correctly.
Is it a way to fix it? Then, as already asked in the past, is there a way to achieve same thing natively in Octane? I mean, having a shader able to let me decide color and grout lines color, seamless since procedural..
Thanks Ahmet and everyone can help!
Merry Christmas!!!
Thanks for replying!
I'm attaching an example.
I took a look in the past to OSL texture, but it looks giving less versatility than C4D original one....
Thanks for help and support, man!
Cheers
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
shine71 wrote:Hey Ahmet!aoktar wrote:What's wrong you mean! Please attach some visual data. Osl texture is for re-writing for a tile texture for example, it provides real procedural results.shine71 wrote:Hi Ahmet!
One question: all of materials created using "tiles" c4d shader look wrong, till I open material in node editor nad it is rendered correctly.
Is it a way to fix it? Then, as already asked in the past, is there a way to achieve same thing natively in Octane? I mean, having a shader able to let me decide color and grout lines color, seamless since procedural..
Thanks Ahmet and everyone can help!
Merry Christmas!!!
Thanks for replying!
I'm attaching an example.
I took a look in the past to OSL texture, but it looks giving less versatility than C4D original one....
Thanks for help and support, man!
It doesn't make any sense! Could you send me a sample scene?
Cheers
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
here it is, Ahmet! 
Just a plane with a meterial.
Open scene and render.
Then, open amterial in node editor and render again..
Thanks!!

Just a plane with a meterial.
Open scene and render.
Then, open amterial in node editor and render again..

Thanks!!
- Attachments
-
- sample.zip
- (92.39 KiB) Downloaded 220 times
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
sorry, missing texture...
- Attachments
-
- sample 2019.zip
- (2.26 MiB) Downloaded 203 times
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
It seems doesn't use C4D shader resolution from material parameter without doing that. I'll fix thatshine71 wrote:sorry, missing texture...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
You’re the best, Ahmet!!!
Thanks so much!!!!
Cheers
Thanks so much!!!!
Cheers
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com