When I was rendering last animation I found an issue.
I had instance objects with "Render instance" enabled.
When I was rendering a sequence, some or all of those instances where not rendered in some frames. It happened randomly.
What's more interesting is: when I stopped rendering. And started from the frame where those instances where not visible, they were now present. But after few frames they were dissapearing again.
Disabling "Render instance" helped. All frames where rendered perfectly.
Version 3.08.2-R3 (obsolete stable)
Moderators: ChrisHekman, aoktar
Please send me your scene!slepy8 wrote:When I was rendering last animation I found an issue.
I had instance objects with "Render instance" enabled.
When I was rendering a sequence, some or all of those instances where not rendered in some frames. It happened randomly.
What's more interesting is: when I stopped rendering. And started from the frame where those instances where not visible, they were now present. But after few frames they were dissapearing again.
Disabling "Render instance" helped. All frames where rendered perfectly.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I think so, checking it! Is it too urgent for you? I have to work for latest V4 build now.stefano-dear wrote:Hi,
in this release the function "remove duplicated materials" doesn't work?![]()
best regards
Stefano
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Not urgent for meaoktar wrote:I think so, checking it! Is it too urgent for you? I have to work for latest V4 build now.stefano-dear wrote:Hi,
in this release the function "remove duplicated materials" doesn't work?![]()
best regards
Stefano

Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
- stefano-dear
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Not urgent, I prefer the V4 releaseaoktar wrote:I think so, checking it! Is it too urgent for you? I have to work for latest V4 build now.stefano-dear wrote:Hi,
in this release the function "remove duplicated materials" doesn't work?![]()
best regards
Stefano

Thanks Aoktar
Hi vertex maps, do not work in mix material but work in mix texture. Is that known? thanks
edit: sorry i found out that via baking texture and uv channel 2, it works but its quite heavy. Thoughts?
edit: sorry i found out that via baking texture and uv channel 2, it works but its quite heavy. Thoughts?
It's working as i can seethanulee wrote:Hi vertex maps, do not work in mix material but work in mix texture. Is that known? thanks
edit: sorry i found out that via baking texture and uv channel 2, it works but its quite heavy. Thoughts?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sorry didnt clarify, im playing with RealFlow plugin and its maps. Also since all my machines are rendering atm at office, i have demo 3.08 at home and playing with it. Have u tested realflow vertex maps? thanks
Hi, this happens in 3.07 as well. If i use random color on a cloner, and i start my render while my timeline is not at 0, the colors are different every time.
This also happens if i stop a render queue and resume it. Is that a known issue? ty
This also happens if i stop a render queue and resume it. Is that a known issue? ty