Version 3.08.2-R3 (obsolete stable)

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slepy8
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When I was rendering last animation I found an issue.

I had instance objects with "Render instance" enabled.

When I was rendering a sequence, some or all of those instances where not rendered in some frames. It happened randomly.

What's more interesting is: when I stopped rendering. And started from the frame where those instances where not visible, they were now present. But after few frames they were dissapearing again.

Disabling "Render instance" helped. All frames where rendered perfectly.
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aoktar
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slepy8 wrote:When I was rendering last animation I found an issue.

I had instance objects with "Render instance" enabled.

When I was rendering a sequence, some or all of those instances where not rendered in some frames. It happened randomly.

What's more interesting is: when I stopped rendering. And started from the frame where those instances where not visible, they were now present. But after few frames they were dissapearing again.

Disabling "Render instance" helped. All frames where rendered perfectly.
Please send me your scene!
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aoktar
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stefano-dear wrote:Hi,

in this release the function "remove duplicated materials" doesn't work? :roll:

best regards
Stefano
I think so, checking it! Is it too urgent for you? I have to work for latest V4 build now.
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Ron
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aoktar wrote:
stefano-dear wrote:Hi,

in this release the function "remove duplicated materials" doesn't work? :roll:

best regards
Stefano
I think so, checking it! Is it too urgent for you? I have to work for latest V4 build now.
Not urgent for me :-)
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stefano-dear
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aoktar wrote:
stefano-dear wrote:Hi,

in this release the function "remove duplicated materials" doesn't work? :roll:

best regards
Stefano
I think so, checking it! Is it too urgent for you? I have to work for latest V4 build now.
Not urgent, I prefer the V4 release :D

Thanks Aoktar
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thanulee
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Hi vertex maps, do not work in mix material but work in mix texture. Is that known? thanks

edit: sorry i found out that via baking texture and uv channel 2, it works but its quite heavy. Thoughts?
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aoktar
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thanulee wrote:Hi vertex maps, do not work in mix material but work in mix texture. Is that known? thanks

edit: sorry i found out that via baking texture and uv channel 2, it works but its quite heavy. Thoughts?
It's working as i can see
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Octane For Cinema 4D developer / 3d generalist

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thanulee
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Sorry didnt clarify, im playing with RealFlow plugin and its maps. Also since all my machines are rendering atm at office, i have demo 3.08 at home and playing with it. Have u tested realflow vertex maps? thanks
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slepy8
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aoktar wrote: Please send me your scene!
Sorry mate. After I started resaving this scene for you the issue was gone. I'll report if I encounter it once again.

Cheers!
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thanulee
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Hi, this happens in 3.07 as well. If i use random color on a cloner, and i start my render while my timeline is not at 0, the colors are different every time.
This also happens if i stop a render queue and resume it. Is that a known issue? ty
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