
OctaneRender® for 3ds max® v2.13
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Hi Karba
Border mode of the displacement map doesn't work

Karba Hi,
I assume you're working on the next build.
I wonder if it would be possible to add a feature that would mean a lot to us.
I'll be asking for an override material feature. Like clay mode, you implemented earlier. But this time we could have our custom render passes manually. Which is kinda cool.
it's really necessary for me to render a single material for all objects in the scene. I do it for my custom passes.
We can do this by saving another file. But its just not feasible to save all other custom passes.
This would really speed my workflow.
thanks,
I assume you're working on the next build.
I wonder if it would be possible to add a feature that would mean a lot to us.
I'll be asking for an override material feature. Like clay mode, you implemented earlier. But this time we could have our custom render passes manually. Which is kinda cool.
it's really necessary for me to render a single material for all objects in the scene. I do it for my custom passes.
We can do this by saving another file. But its just not feasible to save all other custom passes.
This would really speed my workflow.
thanks,
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
I just realize that in network render, there is no more info from number of rendering GPU.
Is there an option or it is no more visible ? It was a good info...
Is there an option or it is no more visible ? It was a good info...
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
There is a bug in saving render passes.
I rendered output to a png file
added indirect reflection and indirect diffuse saved also as PNG.
The result is below.
Sorry if it's reported earlier, elsewhere..
Edit: Direct Diffuse pass renders in octane viewport. ( if you press port to max buffer )
Direct Diffuse pass renders black if you do a MAX's final render.
I rendered output to a png file
added indirect reflection and indirect diffuse saved also as PNG.
The result is below.
Sorry if it's reported earlier, elsewhere..
Edit: Direct Diffuse pass renders in octane viewport. ( if you press port to max buffer )
Direct Diffuse pass renders black if you do a MAX's final render.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Many alphamaps used on the textures maybe? It slows things down.
VRay supports some kind of filtering option that can be turned off for alphamaps and it speeds stuff really up. Octane doesnt support it.
You can also try to check "coherent mode". Maybe it helps too.
VRay supports some kind of filtering option that can be turned off for alphamaps and it speeds stuff really up. Octane doesnt support it.

You can also try to check "coherent mode". Maybe it helps too.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
+1HHbomb wrote:I just realize that in network render, there is no more info from number of rendering GPU.
Is there an option or it is no more visible ? It was a good info...
Just updated all machines to 2.13 and Net GPU info is missing.
Could you please bring it back in the next release ?
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015
no many maps, just diffuse maps, no alpha maps, i'll try with coherent mode
thank you for comment
thank you for comment
New Bug.
Disabling "Elements Active" checkbox doesnt work.
it still outputs render passes if you press port to max buffer window in OCt. viewport.
Disabling "Elements Active" checkbox doesnt work.
it still outputs render passes if you press port to max buffer window in OCt. viewport.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz