OctaneRender® for 3ds max® v2.13

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bicket
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Hi Karba

:( Border mode of the displacement map doesn't work
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oguzbir
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Karba Hi,

I assume you're working on the next build.
I wonder if it would be possible to add a feature that would mean a lot to us.

I'll be asking for an override material feature. Like clay mode, you implemented earlier. But this time we could have our custom render passes manually. Which is kinda cool.

it's really necessary for me to render a single material for all objects in the scene. I do it for my custom passes.
We can do this by saving another file. But its just not feasible to save all other custom passes.
This would really speed my workflow.

thanks,
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HHbomb
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I just realize that in network render, there is no more info from number of rendering GPU.
Is there an option or it is no more visible ? It was a good info...
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oguzbir
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There is a bug in saving render passes.

I rendered output to a png file
added indirect reflection and indirect diffuse saved also as PNG.
The result is below.
Sorry if it's reported earlier, elsewhere..

Edit: Direct Diffuse pass renders in octane viewport. ( if you press port to max buffer )
Direct Diffuse pass renders black if you do a MAX's final render.
Attachments
bug.PNG
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merid888

the versión 2.13 is so slow a simple image with direct light and ambient oclussion took a 5.51 minutes with 500 maxsamples and 1000 x 800 px
anyone can help me, please
add image
Attachments
lot of time, why.png
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mbetke
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Many alphamaps used on the textures maybe? It slows things down.
VRay supports some kind of filtering option that can be turned off for alphamaps and it speeds stuff really up. Octane doesnt support it. :(

You can also try to check "coherent mode". Maybe it helps too.
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DIO
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HHbomb wrote:I just realize that in network render, there is no more info from number of rendering GPU.
Is there an option or it is no more visible ? It was a good info...
+1

Just updated all machines to 2.13 and Net GPU info is missing.
Could you please bring it back in the next release ?
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merid888

no many maps, just diffuse maps, no alpha maps, i'll try with coherent mode
thank you for comment
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HHbomb wrote:I just realize that in network render, there is no more info from number of rendering GPU.
Is there an option or it is no more visible ? It was a good info...
+1 I spent 30 minutes thinking my network was messed up
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oguzbir
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New Bug.
Disabling "Elements Active" checkbox doesnt work.
it still outputs render passes if you press port to max buffer window in OCt. viewport.
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