Victoria 6 - Octane Standalone

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voon
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Posts: 527
Joined: Tue Dec 17, 2013 6:37 pm

While this is very cool I wonder: why do poser works nearly never look real (apart from always being way to perfectly shaped)? Is it the somewhat too flat eyes without a realistic lens? Is it the usually hand drawn skin, that despite all the pores etc never comes across as properly textured?
ristoraven
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Joined: Wed Jan 08, 2014 5:47 am

voon wrote:While this is very cool I wonder: why do poser works nearly never look real (apart from always being way to perfectly shaped)? Is it the somewhat too flat eyes without a realistic lens? Is it the usually hand drawn skin, that despite all the pores etc never comes across as properly textured?
I converted Daz UV map in Quixel to various different maps (normal, diffuse, displacement..). Then tweaked the face texture also, added some blush to cheaks..

Here´s what I came up with.. Not real yet, but, getting close. Most important, imo, is the light and camera setups.
Attachments
cv1.jpg
Veneris
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I work with the Octane Render for DAZ Studio. How can I do this in DAZ? The material editor is different.
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DOrdiales
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Joined: Sat May 31, 2014 8:32 am

Veneris wrote:I work with the Octane Render for DAZ Studio. How can I do this in DAZ? The material editor is different.
Sorry Veneris, but I not use the plugin. I tried at first, but I did not clarify me. I found more information on the web about the standalone version and left the plugin...
hibingo
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Joined: Wed Oct 10, 2012 11:13 am

Has this skin texture been deleted from the live database? I can only find one titled "D.Ordiales - Skin V6" not "D.Ordiales - Skin V6 II" as in your screenshots.
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DOrdiales
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hibingo wrote:Has this skin texture been deleted from the live database? I can only find one titled "D.Ordiales - Skin V6" not "D.Ordiales - Skin V6 II" as in your screenshots.
Hibingo,

Check that your version of Octane is 2.16.
Material.png
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Hydra
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Joined: Mon Jan 12, 2015 5:36 pm

I have the latest version and its not there...
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linvanchene
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First, a big THANK YOU A LOT to DOrdiales.

Your posts helped me a lot. Especially the examples on page 3 with the sphere are very illustrative to understand how transmission, absorption and scattering work.
Hydra wrote:I have the latest version and its not there...
At first I did not spot it as well.

What helped me was to move the border of the live db pane so all material names are written in full lenght.
20150203 DOrdiales Skin V6 II in live DB.jpg
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ristoraven
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Posts: 390
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Veneris wrote:I work with the Octane Render for DAZ Studio. How can I do this in DAZ? The material editor is different.
I recommend using Daz only to posing and animating. Build the actual image with octane standalone.
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DOrdiales
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Joined: Sat May 31, 2014 8:32 am

linvanchene wrote:First, a big THANK YOU A LOT to DOrdiales.

Your posts helped me a lot. Especially the examples on page 3 with the sphere are very illustrative to understand how transmission, absorption and scattering work.
I'm glad. I regret not having a better level of English to express myself better in writing ...
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