Victoria 6 - Octane Standalone
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
While this is very cool I wonder: why do poser works nearly never look real (apart from always being way to perfectly shaped)? Is it the somewhat too flat eyes without a realistic lens? Is it the usually hand drawn skin, that despite all the pores etc never comes across as properly textured?
- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
I converted Daz UV map in Quixel to various different maps (normal, diffuse, displacement..). Then tweaked the face texture also, added some blush to cheaks..voon wrote:While this is very cool I wonder: why do poser works nearly never look real (apart from always being way to perfectly shaped)? Is it the somewhat too flat eyes without a realistic lens? Is it the usually hand drawn skin, that despite all the pores etc never comes across as properly textured?
Here´s what I came up with.. Not real yet, but, getting close. Most important, imo, is the light and camera setups.
Sorry Veneris, but I not use the plugin. I tried at first, but I did not clarify me. I found more information on the web about the standalone version and left the plugin...Veneris wrote:I work with the Octane Render for DAZ Studio. How can I do this in DAZ? The material editor is different.
- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
First, a big THANK YOU A LOT to DOrdiales.
Your posts helped me a lot. Especially the examples on page 3 with the sphere are very illustrative to understand how transmission, absorption and scattering work.
What helped me was to move the border of the live db pane so all material names are written in full lenght.
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Your posts helped me a lot. Especially the examples on page 3 with the sphere are very illustrative to understand how transmission, absorption and scattering work.
At first I did not spot it as well.Hydra wrote:I have the latest version and its not there...
What helped me was to move the border of the live db pane so all material names are written in full lenght.
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Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
- ristoraven
- Posts: 390
- Joined: Wed Jan 08, 2014 5:47 am
I recommend using Daz only to posing and animating. Build the actual image with octane standalone.Veneris wrote:I work with the Octane Render for DAZ Studio. How can I do this in DAZ? The material editor is different.
I'm glad. I regret not having a better level of English to express myself better in writing ...linvanchene wrote:First, a big THANK YOU A LOT to DOrdiales.
Your posts helped me a lot. Especially the examples on page 3 with the sphere are very illustrative to understand how transmission, absorption and scattering work.