OctaneRender® for 3ds max® v1.12[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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suvakas
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Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

Just wanted to say thanks for the new sky parameters.
Custom sky color is very helpful !! I didn't see that coming. Awesome work.

Suv
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oguzbir
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Joined: Fri Jun 25, 2010 12:30 am
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Hi Karba,

I'm not %100 percent sure.. I havent been using octane that much, whis week.

Either shadow catcher or auto refresh system refresh has some glitch at some point.
I couldn't get the shadows while working late last night. And I didn't had the time for trial n error.
I'm going to try and solve this as soon as i have the time
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

@abstrax
thank you for the clarifications

@karba
what about 2d background image, we expect a new node?

any plan to improve the color correction node?
I think that the controls you programmed are not legacy
I aspect controls like: hue, saturation, separate rgb values, brightness and contrast

thank you
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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bicket
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Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
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Hi karba

In animation render '3dsmax frame buffer", I notice that if the current frame is the same as the previous one, Octane Render doesn't spent time to render it and save the last rendered instead.
Is this a great optimization trick or a bug ?
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

bicket wrote:Hi karba

In animation render '3dsmax frame buffer", I notice that if the current frame is the same as the previous one, Octane Render doesn't spent time to render it and save the last rendered instead.
Is this a great optimization trick or a bug ?
That is optimization. ;)
noelnoel
Licensed Customer
Posts: 49
Joined: Sun Nov 14, 2010 2:30 pm

i use 3dsmax 2013, and yes i have some octane proxy movable on scene. other think i see, f framebuffer is open and you delete a movable proxy max crash too
lzanlorenzi
Licensed Customer
Posts: 53
Joined: Fri May 28, 2010 3:00 pm

Hi Karka! any chance to convert or accept the multitexture plugin? its very usefull for tiles or wood floor.

hugs
Wn 7 64 / I7 870 / 8gb / GTX470
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merid888

any tutorial how use hdri into scene and sun at the same time ?
thank you
JeanP
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Posts: 14
Joined: Tue Jan 08, 2013 7:22 am

Hi Karba,

Any news about using an image sequence as a texture?
That would be great.
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bicket
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Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
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Dear Karba, is there a way to see/edit materials animations in the track view ?
I can't see the keys in the time line, neither in the track view :?
That's not very practical to play with the float maps animations ...
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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