Just wanted to say thanks for the new sky parameters.
Custom sky color is very helpful !! I didn't see that coming. Awesome work.
Suv
OctaneRender® for 3ds max® v1.12[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Hi Karba,
I'm not %100 percent sure.. I havent been using octane that much, whis week.
Either shadow catcher or auto refresh system refresh has some glitch at some point.
I couldn't get the shadows while working late last night. And I didn't had the time for trial n error.
I'm going to try and solve this as soon as i have the time
I'm not %100 percent sure.. I havent been using octane that much, whis week.
Either shadow catcher or auto refresh system refresh has some glitch at some point.
I couldn't get the shadows while working late last night. And I didn't had the time for trial n error.
I'm going to try and solve this as soon as i have the time
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
@abstrax
thank you for the clarifications
@karba
what about 2d background image, we expect a new node?
any plan to improve the color correction node?
I think that the controls you programmed are not legacy
I aspect controls like: hue, saturation, separate rgb values, brightness and contrast
thank you
thank you for the clarifications
@karba
what about 2d background image, we expect a new node?
any plan to improve the color correction node?
I think that the controls you programmed are not legacy
I aspect controls like: hue, saturation, separate rgb values, brightness and contrast
thank you
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Hi karba
In animation render '3dsmax frame buffer", I notice that if the current frame is the same as the previous one, Octane Render doesn't spent time to render it and save the last rendered instead.
Is this a great optimization trick or a bug ?
In animation render '3dsmax frame buffer", I notice that if the current frame is the same as the previous one, Octane Render doesn't spent time to render it and save the last rendered instead.
Is this a great optimization trick or a bug ?
That is optimization.bicket wrote:Hi karba
In animation render '3dsmax frame buffer", I notice that if the current frame is the same as the previous one, Octane Render doesn't spent time to render it and save the last rendered instead.
Is this a great optimization trick or a bug ?

- lzanlorenzi
- Posts: 53
- Joined: Fri May 28, 2010 3:00 pm
Hi Karka! any chance to convert or accept the multitexture plugin? its very usefull for tiles or wood floor.
hugs
hugs
Wn 7 64 / I7 870 / 8gb / GTX470
Dear Karba, is there a way to see/edit materials animations in the track view ?
I can't see the keys in the time line, neither in the track view
That's not very practical to play with the float maps animations ...
I can't see the keys in the time line, neither in the track view

That's not very practical to play with the float maps animations ...