It's pretty much at the top of the list of things to doOh, and a scalable Setup window REALLY would come in handy
OctaneRender® for Poser beta - build 1.01d [OBSOLETE]
Moderator: face_off
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Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Yes, it's a pretty similar approach as I usually use in the stand-alone version (from which I derived my Poser-plugin settings).face_off wrote:Interesting Uwe. And yes, a very good start. I assume you've seen http://poserphysics.blogspot.com/2012/1 ... hader.html?
Well, I politely have to disagree.face_off wrote:I only did studies with frontal and side lights - not back lights. In those cases, I didn't find any difference between -1, 0 and 1 for direction. However the reflected light should be as important as the back light - so I thought 0 would be the best for the direction.Direction goes more to +1 because we want the light to travel through and not reflected.
My impression is, that in most "usual" light conditions, be it sunshine, overcast or indoor radiance, SSS doesn't play a noteable role. I think SSS only really contributes in special cases like back-lighting, when the translucence of the tissue really becomes notable. If I look now on my skin, or that of the people around me, I really don't notice too much of a SSS.
So, if you have a more undirected scattering, you'll get the effect even under conditions where you wouldn't want it (i.e. resulting in reddish shadows on the skin, 'glowing' skin, wax-like look)
What really gets -back- reflected (esp on very pale parts of the skin) is the color of the subcutaneous tissue and blood vessels, but that has nothing to do with SSS, in my opinion.
I don't have the slightest clue how to implement a subcutane map in Octane
That's exactly the function of the SSS-map. Being a floatimage, the brighter areas allowing more and the darker area allowing less or no scattering.face_off wrote:I found with absorption at 0, there can be a buildup of light inside the mesh - which is what is happening in her nose. Again, I'm not expert, but I found you need the absorption near the scatter value so that the light doesn't scatter forever.absorption:0, scattering:0.09
With a SSS-map the absorption value becomes obsolete (or better - HAS to stay 0.0).
I'll fine-tune my settings and test them under different light conditions and will post the results here.
Uwe
Win11/64Bit | GTX 4090 24GB | NVidia Driver 546.29 | Octane 4.05 | DAZ Studio 4.21
Ok Paul
i understand your reasons for copy/paste and other things...
Sure you'll find the better way to organise shortcuts ! For the top position for copy/paste,it is a good idea !
for "This already happens - if you go into the Poser Material Room, and select a Poser material, it automatically selects the Octane material in the Material tab. Is that what you meant?"
i just meant that when you select an object, actually, it selects automatically the material concerned ( which is great ! ) but just the level 0 ( see pict. attached), i propose you the same process but develop the 1st level of the material instead of keeping it 'closed': it just avoids to open it ( gain of 1 click ) -> hope you understand, here is a screen capture to illlustrate
Regards
Vincent
i understand your reasons for copy/paste and other things...
Sure you'll find the better way to organise shortcuts ! For the top position for copy/paste,it is a good idea !
for "This already happens - if you go into the Poser Material Room, and select a Poser material, it automatically selects the Octane material in the Material tab. Is that what you meant?"
i just meant that when you select an object, actually, it selects automatically the material concerned ( which is great ! ) but just the level 0 ( see pict. attached), i propose you the same process but develop the 1st level of the material instead of keeping it 'closed': it just avoids to open it ( gain of 1 click ) -> hope you understand, here is a screen capture to illlustrate
Regards
Vincent
I have re-uploaded 1.00p - so if you are already on this version, pls redownload and install it for the following fixes:
- "Select Image File" now picks up all Poser files from all nodes in the Poser Materials (not just texture, bump and trans).
- Adjusted the width of the filenames in the "Select Image File" combo boxes (they are now shorter).
- When "color picking" from the color popup, all ok/cancel/etc buttons are disabled, so <space> or <enter> MUST be used to exit color pick mode
- Fixed issue where loading a pz3 file would sometimes not load the Octane materials that were previously saved
Paul
- "Select Image File" now picks up all Poser files from all nodes in the Poser Materials (not just texture, bump and trans).
- Adjusted the width of the filenames in the "Select Image File" combo boxes (they are now shorter).
- When "color picking" from the color popup, all ok/cancel/etc buttons are disabled, so <space> or <enter> MUST be used to exit color pick mode
- Fixed issue where loading a pz3 file would sometimes not load the Octane materials that were previously saved
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Ah, so would like the Poser prop/Figure selected AND expanded (so you see all the prop/figure materials)? Keep in mind also that as you click more Poser props/figures, it will expand more of the tree making it look a little "messy".i just meant that when you select an object, actually, it selects automatically the material concerned ( which is great ! ) but just the level 0 ( see pict. attached), i propose you the same process but develop the 1st level of the material instead of keeping it 'closed': it just avoids to open it ( gain of 1 click ) -> hope you understand, here is a screen capture to illlustrate
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks Vincent - I can certainly add that feature. Collapsing the previously selected tree may be an inconvenience for some users - however I'll see how it goes.For consecutive selecting, it closes the previous one to expand the last selected... of course, it is (again) just a suggestion...
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Tweaking workflow can be a sensitive area - what works for one user might not for others. So unfortunately I need to take a cautious approach to changes like thisyes probably and in some case for me too...
thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question

