Octane Render 1.022b beta2.2b released [OBSOLETE]

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YoonKyung
Licensed Customer
Posts: 220
Joined: Mon Feb 22, 2010 4:41 am

At Ubuntu Linux 10.04 and multi-GPU environments, resolution change is not working (same to 1022)..
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
Win7 64 | 2x XEON | 12GB | 8x GTX580
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radiance
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YoonKyung wrote:At Ubuntu Linux 10.04 and multi-GPU environments, resolution change is not working (same to 1022)..
can you describe what happens in detail ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

A little issue...
For us plugin developers, specific for me while i wrote me own obj export, it ill be usefull, when the windows not stay in front.
I mean the compile mesh and the splash screen.
When the obj is invalid or corrupt so that Octane crash, i have nearly never the chance to react with the windows error message.
Mostly i must use the taskmanager to kill the process.
That can be a pain when i test some things ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Hey,

we're aware of this and we're working on a truely 'silent' mode for 2.3

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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face
Octane Plugin Developer
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Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

radiance wrote:Hey,

we're aware of this and we're working on a truely 'silent' mode for 2.3

Radiance
The silentmode would not help in that situation.
I don´t use the silentmode when i will render a frame to test something.
I think thats is a generell issue.
The splashscreen opens and Octane try to load a mesh.
If the mesh is corrupt and let Octane crash, the splashscreen and the "compile mesh" screen is still open and in front so that i have mostly no chance to see or to change to the windows message.
Octane is also freezed and hide the windows message...
Thats maybe while the windows message is between the splash and the compile screen.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

face wrote:
radiance wrote:Hey,

we're aware of this and we're working on a truely 'silent' mode for 2.3

Radiance
The silentmode would not help in that situation.
I don´t use the silentmode when i will render a frame to test something.
I think thats is a generell issue.
The splashscreen opens and Octane try to load a mesh.
If the mesh is corrupt and let Octane crash, the splashscreen and the "compile mesh" screen is still open and in front so that i have mostly no chance to see or to change to the windows message.
Octane is also freezed and hide the windows message...
Thats maybe while the windows message is between the splash and the compile screen.

face
yeah, but if we fix the compile mesh issue (could you get us a obj that demonstrates this?) and we remove the splashscreen for the silent mode, would'nt this be enough ?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
JackMcRip
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Joined: Thu Jun 03, 2010 1:33 pm
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I have read in another thread that you plan to add light source feature maybe in Beta 2.3.
Can you say more about actual features in Beta 2.3 ?
:)
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Use AMD Phenom 9850, GeForce 8600 256MB, 8GB
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

JackMcRip wrote:I have read in another thread that you plan to add light source feature maybe in Beta 2.3.
Can you say more about actual features in Beta 2.3 ?
:)
Hi,

Besides an MLT like algorithm and area lights, i'd like to keep the remaining features a suprise, just so our competitors don't start copying them before we've released them ;)
I've got some really good ideas to finish for 2.3

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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afecelis
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Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
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radiance wrote:
JackMcRip wrote:I have read in another thread that you plan to add light source feature maybe in Beta 2.3.
Can you say more about actual features in Beta 2.3 ?
:)
Hi,

Besides an MLT like algorithm and area lights, i'd like to keep the remaining features a suprise, just so our competitors don't start copying them before we've released them ;)
I've got some really good ideas to finish for 2.3

Radiance
hahahaha, good point! :D
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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nipparnlert
Licensed Customer
Posts: 75
Joined: Fri Jun 18, 2010 3:59 pm
Location: Thailand

I'm new with octanerender, just purchased yesterday and download 1022b_beta22b_win_x64. Installed but don't have manual. Where can i download it?
new user :
Hardware : win7-x64 / i7-930-2.8 / ASUS P6T / PCI Express x16 Gen2 / DDR3 G.Skill 6GB. / Inno Geforce GTX470 CUDA Cores 448 / CoolerMaster / GX-750
Software : Octanerender pre-Beta 2.42 / Sketchup8 / Nvidia Driver 260.99 / CUDA 3.2.1
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