Octane Render 1.022b beta2.2b released [OBSOLETE]

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hi everyone,

Refractive Software LTD is proud to announce the availability of version 1 beta2.2b final of Octane Render.

This is a minor update from a branch to allow our animation competition users to finish certain animations for the competition,
although we recommend everyone to switch to this new version.


It has several bugfixes since 2.2 and is fully compatible with 2.2 projects and OCS files.

It does not contain any of the new features we've been working on for 2.3 (area lights, etc...) yet, it's just a minor bug-fix release of 2.2.

This release archive contains a complete illustrated PDF Manual of the software.
We recommend new users to read it carefully.

After installation, the software will ask your license key, please use the same key you used for beta 2.1 / 2.2
You do not need to send us a new activation request email.


Download


DEMO SUITE for beta 2.2

This demo suite archive is identical to the previous 2,2 archive:
http://www.refractivesoftware.com/downl ... oSuite.zip (14MB)


Exporters/Plugins
Download the latest version of the relevant plugin for your 3d application in the 3d application's plugin forum.


MS Windows

Self Installing executables:

http://www.refractivesoftware.com/custo ... win_32.exe (29MB)
http://www.refractivesoftware.com/custo ... in_x64.exe (30MB)

EDIT: 01 July : Updated the windows x64 package with included missing PDF manual.

Apple MAC OS X 10.5/6

http://www.refractivesoftware.com/custo ... ac_osx.pkg (30MB)

(Note: Current Nvidia CUDA toolkits are 32bit only, we will supply x64 Mac OS X packages in the future, when nvidia supports it)


GNU/Linux

http://www.refractivesoftware.com/custo ... ux_x64.tgz (30MB)


Release Notes

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Octane Render v1.022b beta2.2b Release Notes
------------------------------------------

Released on: Wednesday June 28 2010

NOTE: This is a minor update from a branch to allow our animation competition users to finish certain animations for the competition.
It does not include the work that's been going on towards the 2.3 version yet.
Since this version only fixed animation / plugin related issues we will also release it only to commercial users.

Changed since v1.022 beta2.2
----------------------------

- Turntable animation pixelsample bug on intermediate frames fixed
- Dialog panels hidden behind render viewport issue fixed
- Relinking obj meshes with connected meshnodes is fixed
- Sunlight on glossy material appearing black with non-zero north offset fixed
- Possible assert/crash when swapping texture channel (bump, normal, etc...) nodes in node inspector fixed


Changes since v1.021 beta2.1
----------------------------

NEW FEATURES
------------

- Support for multiple GPUs, you can use as many GPUs as your system can handle.
  They can be a mix of different types of GPUs. (Currently Nvidia Only)

- Plugins for Autodesk Maya, 3Ds Max, XSI and Blender, with Sketchup and C4D coming in development

- Recursive Textures

- Many new procedural texture nodes and mixing/scaling textures, when combined these allow for very detailed
  texturing, while consuming only a few kilobytes of GPU memory.
	* checks
	* clamptexture
	* cosinemix
	* mix
	* scale
	* invert
	* marble
	* ridgedfractal
	* turbulence (aka Fbm)
	* saw, triangle and sine waves for gradients 


- extended command line arguments for batch rendering / network rendering

- Improved Material preview object


CHANGES and Bug Fixes since v1.021 beta2.1
------------------------------------

- new saturation slider in the camera imager/tonemapper
- blocky horizontal artifacts/shading problem is fixed
- GPU memory management bugs solved
- it's faster. ;)
- this version refuses to open 2.1 or older scene files as they are not compatible and would only cause problems/confusion.
- bump mapping works, can be scaled with float or float2
- turbulence procedural can be scaled with float, float2 and float3
- crash on exit on windows 32bit, linux and mac should be fixed
- resolution change crashes fixed
- render display shows card having 0MB video ram on some systems (win32) fixed
- CTRL key on linux now works for panning viewport and zooming mousewheel
- focal length command line argument is working (for controlling from export/plugin scripts)
- OBJ's MTL file can contain spaces and a path (for rhino's OBJ exporter)
- linux multi-gpu works, no more error/exit
- linux and mac loading of OBJ without vertex normals is fixed (no more black objects)
- autofocus differences between single and multi-gpu modes is solved
- turntable animation without motion blur is fixed
- Rhino compatible OBJ import fixes
- Vertex normal interpolation flip in the render core fixed,
  so CAD and Moi3D normals with supplied vertex normals should render with accurate shading (test please!)
  (you must export from Moi3D with the option to weld the edges turned off!)
- make the node inspector not jump back to the top after changing something fixed.
- UV scale float2 node issue fixed
- rgb swatch does'nt update after node parameter change fixed
- make reset camera remember last loaded camera position and last command arg given camera position fixed
- make root project tab's name update the project root node's name fixed.
- many nodegraph connections fixed
- many other bugs are fixed

Known Issues and Limitations

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- No Import of RenderMan RIB files.
- No MLT Sampling, this means some scenes present 'fireflies' eg bright pixels/dots, 
  which are a natural side effect of unbiased algorithms.
  The commercial versions of Octane Render will feature MLT and other options which take care of this issue.

Area lights and MLT will be available in the next upcoming beta2.3
RIB, Collada in beta3.

Please note that this release is an incremental update towards the complete v1.0 with all planned features as on our product page.

Please post your experiences and possible issues with this release candidate in this thread.
Your help is much appreciated.

Yours,
The Octane Render Team
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Nice job again, many thanks...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

Good job guys..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
adrencg
Licensed Customer
Posts: 236
Joined: Wed Feb 24, 2010 4:20 am

Thanks, nice to see you're back Radiance. Hope your health is better.

I'll skip this one and anxiously wait for the Area Lights and firefly fixes.
Ryzen 5950x
128GB Ram
RTX 3070 x 3
nonius
Licensed Customer
Posts: 35
Joined: Thu May 13, 2010 1:12 pm
Location: Belgium
Contact:

thx for yet another update!
Happy to see you are feeling better.

gr.

sven
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vinz
Licensed Customer
Posts: 230
Joined: Fri Apr 09, 2010 5:00 pm
Location: France

GREAT!!!!
thanks for the hard work that you're doing.
:D
Last edited by vinz on Mon Jun 28, 2010 8:48 pm, edited 1 time in total.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
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ROUBAL
Licensed Customer
Posts: 2199
Joined: Mon Jan 25, 2010 5:25 pm
Location: FRANCE
Contact:

Great, Thanks a lot. I will try asap. :)
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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clement
Licensed Customer
Posts: 62
Joined: Thu Jan 14, 2010 11:09 pm

thx guys :) . you make a crazy work!
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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stenson
Licensed Customer
Posts: 53
Joined: Wed Jun 02, 2010 8:51 pm

I'm really glad to see updates like this! These release solved a big bug for me when developing the modo exporter.
cheers and thanks.

ps. Glad to see that you're back Radiance!
Fredrik Stenson

http://www.stenson.tv
modo resource @
http://www.modo.stenson.tv
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kivig
Licensed Customer
Posts: 152
Joined: Fri Apr 09, 2010 10:42 pm
Contact:

Works! Thanks!
http://www.visnevskis.com
Vista64/Ubuntu, GTX470/580
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