Ocatane's render wishlist!

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kingra
Licensed Customer
Posts: 1
Joined: Fri Apr 08, 2011 7:46 am

+1 shadow only materials, SSS
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

MULTI PASS RENDERING.
AND .TGA EXTENSION WITH RGB AND ALPHA CHANNEL COMBINED.
Best Regards, Jitendra
steelbug
Licensed Customer
Posts: 14
Joined: Sat Jul 16, 2011 7:41 pm
Location: Russia

Very much needed instants.
othiele
Licensed Customer
Posts: 5
Joined: Tue Jun 28, 2011 6:58 pm

maybe not a real feature but your navigation doesn't work for me that well. I render products most of the time and I'd like to be able to rotate around an object. (Maybe with scenes or interior it's different...?!) There's very often an angle I can not get.
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cornel
Licensed Customer
Posts: 132
Joined: Sun Nov 14, 2010 11:31 pm
Location: Munich, Germany

support for glare- and obstacle maps like maxwell does.
You know... everything that add´s some dirt, dust or smudges to the camera´s lens.
Win 7 x64 | GTX770 Phantom 2GB | Phenom II X6 3.2GHz | 16GB
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kiwimage
Licensed Customer
Posts: 67
Joined: Sat Dec 18, 2010 9:39 pm
Location: France / Bretagne / Lorient
Contact:

Here are my most wanted features.

- I definitely need a matte shadow material, for later compositing.

About ergonomy and little time saving in production :

- right clic -> duplicate node , or copy and paste support for nodes.
- right click on the mesh node (and images nodes) -> reload data. This will be useful when we make revisions on the loaded ressources, (painting textures for example, or modeling a mesh). Now we have to browse each time to the file.
- being able to see the current percentage of zoom of the viewport.
- Select all nodes and export them as individual .ocm. it would be a good way to make backups of entire projects, gathering all in one folder. (textures stored in ocm files).
Titan Black + GTX 580-3go / Win 7 pro 64 bits / C4DR14 with integrated plugin / Blender / Octane standalone /
website : http://www.kiwimage.com
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

@kiwimage, for reloading images there's already a reload button (just next to the load button in NI, when you have image node selected), but yeah I agree with the rest (except I would add that I want to be able to save an .ocm also with the option to not embed the textures)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Here is mine...
  • Physically-Based Real-Time Lens Flare Rendering like this: http://vimeo.com/23687553
  • RGBA seperate node to convert a channel to a floatimage.
  • Exr split node to use different channels as image/floatimage.
  • Multi texture combine node to mix multiple texures with s/r/t controll, also the option to change the tile mode for every input texture to single, mirror or continuously.
  • Support to render multiple textures on vertex positions like sprites. With (random) x/y/z for s/r/t and (random)image selection. Maybe the option to select an underlying mesh to read the normals for the orientation with an x/y/z offset. Gives you the possibility to render a pointcloud like grass, starfields, leaves or fur.
  • Texture adjust node to manipulate brightness/contrast/saturation.
  • More mixer options like Photoshop (add/subtract/multiply...)
  • Texture space generator node to generate a different uv-map for every texture. With that you can use multiple uv-maps like spherical, camera, box...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

+1 to everything face said. I'm hoping for some of that stuff since I joined the zombie army... :)

Especially the last one - per texture UV coordinates (no per material, like it's now) - is a powerful way to give more texture variation to your materials and at the same time save VRAM.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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babygenius55
Licensed Customer
Posts: 39
Joined: Sat Jun 04, 2011 3:29 pm
Contact:

i don't believe i only saw one request for an undo. wow. i'm totally willing to wait. In the meantime you guys are doing wonderful work.
R.I.P. Pootie. Too much hate in the world. :P
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