Hi all, I would love to have a wishlist about future features of octane render!
I use maya and mentalray since a lot of years and I miss alot many things when I use Octane......yes it's still a beta but I think it would be positive to tell you what kind of wish have some professional users.
My wishlist is (in order of importance):
Z-depth pass ----> to make possible to use external dof plugins like lensacare
32bit output like openxr ----> to have gain control in post-production
camera visibility distance limit (min-max) ----> it's very helpful in many situations
bokeh options ---> see how lenscare or mr camera bokeh works...
possibility to disable primary visibility in materials or mershes
Many thanks for your attention, hope Octane render will become the best unibiased-gpubased renderer!!!
Ocatane's render wishlist!
2600K @ 4.2 + GTX 480 1.5GB + 16GB DDR3
http://www.antoniobosi.com
http://www.antoniobosi.com
To render the Z-depth in Maya should be good enough, because the Octane image and the Maya image match perfect and you haven´t to wait for ex/import the mesh.erbombo wrote:Hi all, I would love to have a wishlist about future features of octane render!
I use maya and mentalray since a lot of years and I miss alot many things when I use Octane......yes it's still a beta but I think it would be positive to tell you what kind of wish have some professional users.
My wishlist is (in order of importance):
Z-depth pass ----> to make possible to use external dof plugins like lensacare
32bit output like openxr ----> to have gain control in post-production
camera visibility distance limit (min-max) ----> it's very helpful in many situations
bokeh options ---> see how lenscare or mr camera bokeh works...
possibility to disable primary visibility in materials or mershes
Many thanks for your attention, hope Octane render will become the best unibiased-gpubased renderer!!!
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
A Hair Module is i.m.h.o. definattely a missing element in octane as to this point. (june 2011)
Something like hair and furry materials.
Something like hair and furry materials.
Win 10 64 bit + Linux Ubuntu | Nvidia RTX 2080TI | AMD Ryzen Thredripper CPU 2970WX 24-Cores/48-Threads | Houdini - Cinema 4D - Maya - 3Dsmax
Octane render need at first to fix little issues like sidebar which alwys reset its position, so i loose my time editing nodes.
Better explenation of all its parameters. like this
Relevant photometric data:
Number of lamps : 1
Luminaire Efficiency (%) : 100
Luminous Efficacy (lm/W) : 20.54
Beam Angle (°) : 58°
Nominal luminous flux (Lm) : 1027
Lighting Output (Lm) : 1027
Luminous Flux at or above an angle of 90° (Lm) : 0
Luminaire power (W) : 50
Ballast Losses (W) : 0
How much will i put in texture efficinty???? 0,020 or 0,2 or 100, or 0,1 or wtf
What are units in Octane, really...Its accurate but as user i dont know what are units and what to use. You should put these informations in manual and dont say to to google it . . .
Octane team MUST introduce FOOLPROOF options in all sliders
In what units is reflection, bumps, dipslacemnt etc.
Ceramics, glass, stone, mirror etc these should be factory default setings and USERS can move sliders a little bit if want more reflection or less
Some kind of factory default setings for main group of materials so that user can quikly set and edit parametars and avoid mistakes
I dont know who is writing your maual but that man must search this forum and COPY PASTE all tips and tehniques in it.
Manual is so poor comparing to informations on this forum.
Better explenation of all its parameters. like this
Relevant photometric data:
Number of lamps : 1
Luminaire Efficiency (%) : 100
Luminous Efficacy (lm/W) : 20.54
Beam Angle (°) : 58°
Nominal luminous flux (Lm) : 1027
Lighting Output (Lm) : 1027
Luminous Flux at or above an angle of 90° (Lm) : 0
Luminaire power (W) : 50
Ballast Losses (W) : 0
How much will i put in texture efficinty???? 0,020 or 0,2 or 100, or 0,1 or wtf

Octane team MUST introduce FOOLPROOF options in all sliders
In what units is reflection, bumps, dipslacemnt etc.
Ceramics, glass, stone, mirror etc these should be factory default setings and USERS can move sliders a little bit if want more reflection or less
Some kind of factory default setings for main group of materials so that user can quikly set and edit parametars and avoid mistakes
I dont know who is writing your maual but that man must search this forum and COPY PASTE all tips and tehniques in it.
Manual is so poor comparing to informations on this forum.
ArchiCad, Blender, Moi3d
GTX 580 3GB
Win 7, 64 Bit
GTX 580 3GB
Win 7, 64 Bit
Also nice would be to activate the "delete button" in the nodes window.
Now if you want to delete a node you have to select it, right click, and select "delete node"
While pressing the delete button on my keyboard will be faster to work with.
Now if you want to delete a node you have to select it, right click, and select "delete node"
While pressing the delete button on my keyboard will be faster to work with.
Win 10 64 bit + Linux Ubuntu | Nvidia RTX 2080TI | AMD Ryzen Thredripper CPU 2970WX 24-Cores/48-Threads | Houdini - Cinema 4D - Maya - 3Dsmax
Selectable nodes
Another missing little feature is for us to be able to select multiple nodes by dragging our mouse and left clicking.
(selecting multiple nodes in general)
What i'm also missing (regarding this) is maybe something like an nodes screen resize slider. (for complex node materials)
i often have to drag all nodes one by one and then reset node screen when i'm done.
Another missing little feature is for us to be able to select multiple nodes by dragging our mouse and left clicking.
(selecting multiple nodes in general)
What i'm also missing (regarding this) is maybe something like an nodes screen resize slider. (for complex node materials)
i often have to drag all nodes one by one and then reset node screen when i'm done.
Win 10 64 bit + Linux Ubuntu | Nvidia RTX 2080TI | AMD Ryzen Thredripper CPU 2970WX 24-Cores/48-Threads | Houdini - Cinema 4D - Maya - 3Dsmax
Partially agree. Pressing the delete key would be faster, but also faster to do heavy mistakes, like deleting a macro node with everything inside. I think that for container nodes there must be a safety check, before it gets deleted.TheOracle wrote:Also nice would be to activate the "delete button" in the nodes window.
Now if you want to delete a node you have to select it, right click, and select "delete node"
While pressing the delete button on my keyboard will be faster to work with.
Agree. There should be a way to group-select nodes and group them together to be able to make node clusters (minimizable or hide-able node groups), that would be easier to manage (move around). The Graph editor is still a big mess. I would also like to hide nodes and be able to do faster panning with the mouse (shift + MMB, or something), clicking & dragging scroll bars is annoying.TheOracle wrote:Another missing little feature is for us to be able to select multiple nodes by dragging our mouse and left clicking.
Oh yeah, and moving nodes between tabs (macros) and duplicating them...

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
It would be nice if the render screen could pop off then it there would be a lot more real estate for nodes when using multiple monitors.
Steve L.
Windows 7 64 bit
i7 3.06Ghz
2 ea ssd in Raid 0 Operating System
Three One Terabyte WD Black for files
gtx 590 gtx 460
12 gig Ram
ASUS Sabertooth x58
Windows 7 64 bit
i7 3.06Ghz
2 ea ssd in Raid 0 Operating System
Three One Terabyte WD Black for files
gtx 590 gtx 460
12 gig Ram
ASUS Sabertooth x58