OctaneRender™ Standalone 2.25

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abstrax
OctaneRender Team
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Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

nuno1980 wrote:
smicha wrote:1 000 000 is not enough Nuno? :shock: :roll: :roll: :roll:
Probably yes at our sun but if we get still noises then we try more spp. ;)
As I said, it's technically not possible. You can render multiple images and stack them later if you really want to spend rendering weeks on one image.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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nuno1980
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Joined: Sat Dec 18, 2010 10:04 pm

abstrax wrote:As I said, it's technically not possible. You can render multiple images and stack them later if you really want to spend rendering weeks on one image.
Ok. Multi-region? If you respond me "no" then I ask how do I do multi-image.

Is multi-region for v3 only? I'm waiting good caustics at multi-region until v3.1 released, ok?
NOTE: I'm sorry for bad english due to mute ;)

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ivankio
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Location: Curitiba - Brazil
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abstrax wrote:
blackshore wrote:When are you adding pascal support for 2.x (1000 series)?
The Cuda Toolkit 8 is already out. Is it not just to recompile with the new tool-kit?
Will do that next week.
That is so cool! Does this http://www.videocardbenchmark.net/directCompute.html show a reasonable relative performance to expect?
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

nuno1980 wrote:
abstrax wrote:As I said, it's technically not possible. You can render multiple images and stack them later if you really want to spend rendering weeks on one image.
Ok. Multi-region? If you respond me "no" then I ask how do I do multi-image.

Is multi-region for v3 only? I'm waiting good caustics at multi-region until v3.1 released, ok?
Version 3 currently doesn't support multiple render regions. We are planning to add adaptive sampling which would take care of the problem more or less automatically, but works only with the path tracing and direct lighting kernels. Since you are a PMC geek, it wouldn't help you. When that is done we will have a think about PMC and see if we can implement something like adaptive sampling to PMC, too. If not, we will check how much work a multi-region rendering system would be.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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nuno1980
Licensed Customer
Posts: 783
Joined: Sat Dec 18, 2010 10:04 pm

abstrax wrote:Version 3 currently doesn't support multiple render regions. We are planning to add adaptive sampling which would take care of the problem more or less automatically, but works only with the path tracing and direct lighting kernels. Since you are a PMC geek, it wouldn't help you. When that is done we will have a think about PMC and see if we can implement something like adaptive sampling to PMC, too. If not, we will check how much work a multi-region rendering system would be.
Thank you. :)
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3 :mrgreen:
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19" :|
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