
Summer house
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- telemmaite
- Posts: 77
- Joined: Tue Jun 01, 2010 7:50 am
- Location: Sofia,Bulgaria
I really feel sorry for you andrian... as a civil construstions engineer and i know how terrible it is to discuss such things with an architect as your client 

i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
ha-ha... that's why, as an architect, I make all the structural calculations for my projects by myselftelemmaite wrote:I really feel sorry for you andrian... as a civil construstions engineer and i know how terrible it is to discuss such things with an architect as your client

...kubo?
I'm kiddin' of course (but it's true)
cheers,
A
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
Yet another update, 30 minutes on GTX 480, 5.7 million poly, reached 5021 samples, pathtracing.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- telemmaite
- Posts: 77
- Joined: Tue Jun 01, 2010 7:50 am
- Location: Sofia,Bulgaria
Nice work adrian!
Though
you should ask your client how he imagines these columns stepping on a light boxes supporting the balcony (unless balcony is a console) and holding its own weight of 20x20cm cross-section and approximate lenght of 2.5metres.The other thing is that if the construction is wood like this it should never contact the ground because it will rot quite quickly lamps and columns in this case. Sorry i don`t want to sound like a troll or over do it but if it is a real project of a house these things have to be solved so we have a realistic render + realistic real building project of this great architecture.
Though

i5 2500K 4.7Ghz | Ram 4GB 1600mhz Kingston | Palit GTX 470 | Win7 64x | Octane with Blender 2.59
It's a round reinforced concrete columns on the inside, and the outside it's box shaped etalbond for decorative reasons..
Last edited by andrian on Sat Oct 23, 2010 7:31 pm, edited 2 times in total.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Another update, 6000 samples, 40 minutes, GTX 480.
No post, straight from Octane.
No post, straight from Octane.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
And two other daylight versions.. 20 minutes renders.
No post.. direct from Octane.. Linear
I suspect, that in monday there will be more changes
No post.. direct from Octane.. Linear
I suspect, that in monday there will be more changes

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- SurfingAlien
- Posts: 355
- Joined: Thu Jan 21, 2010 12:05 am
- Location: Italy
I agree, way better now without the stone-covered wall... renders are just fantastic, as usual.
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
Hi. Another update, with some client changes of colors. This time I really push Octane to its limits. Scene have 8.3 million triangles and 1.6 GB VRAM usage, but I can't push resolution more than 1200x800, even a pixel more and renders black... still I have 150MB free of my VRAM, but seems I can't use them...
The grass is real geometry. OBJ file itself is almost 1.4 GB !!! and the textures are 140MB. Octane handles the scene wile I navigate it like it was 50 polygons.....
Render times for this resolution on GTX 260 was 30 minutes, and on GTX 480 (with some texture tweaking in order to fit it in GTX 480 VRAM ) was 7.8 minutes to reach 2000 samples..
Imagine how this will look like with instancing.....
Thanks for watching..
The grass is real geometry. OBJ file itself is almost 1.4 GB !!! and the textures are 140MB. Octane handles the scene wile I navigate it like it was 50 polygons.....
Render times for this resolution on GTX 260 was 30 minutes, and on GTX 480 (with some texture tweaking in order to fit it in GTX 480 VRAM ) was 7.8 minutes to reach 2000 samples..
Imagine how this will look like with instancing.....
Thanks for watching..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1