Summer house

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telemmaite
Licensed Customer
Posts: 77
Joined: Tue Jun 01, 2010 7:50 am
Location: Sofia,Bulgaria

I really feel sorry for you andrian... as a civil construstions engineer and i know how terrible it is to discuss such things with an architect as your client :D
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SurfingAlien
Licensed Customer
Posts: 355
Joined: Thu Jan 21, 2010 12:05 am
Location: Italy

telemmaite wrote:I really feel sorry for you andrian... as a civil construstions engineer and i know how terrible it is to discuss such things with an architect as your client :D
ha-ha... that's why, as an architect, I make all the structural calculations for my projects by myself ;)
...kubo?

I'm kiddin' of course (but it's true)

cheers,
A
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andrian
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Location: Bulgaria
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Yet another update, 30 minutes on GTX 480, 5.7 million poly, reached 5021 samples, pathtracing.
seminight.jpg
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Making of : pool scene - part1
telemmaite
Licensed Customer
Posts: 77
Joined: Tue Jun 01, 2010 7:50 am
Location: Sofia,Bulgaria

Nice work adrian!

Though :P you should ask your client how he imagines these columns stepping on a light boxes supporting the balcony (unless balcony is a console) and holding its own weight of 20x20cm cross-section and approximate lenght of 2.5metres.The other thing is that if the construction is wood like this it should never contact the ground because it will rot quite quickly lamps and columns in this case. Sorry i don`t want to sound like a troll or over do it but if it is a real project of a house these things have to be solved so we have a realistic render + realistic real building project of this great architecture.
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andrian
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Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
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It's a round reinforced concrete columns on the inside, and the outside it's box shaped etalbond for decorative reasons..
Last edited by andrian on Sat Oct 23, 2010 7:31 pm, edited 2 times in total.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
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Another update, 6000 samples, 40 minutes, GTX 480.
No post, straight from Octane.
seminight2.jpg
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
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My portfolio2 - under construction
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Making of : pool scene - part1
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

And two other daylight versions.. 20 minutes renders.
stone wall normal.jpg
front.jpg
No post.. direct from Octane.. Linear
I suspect, that in monday there will be more changes :D
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
GeorgoSK
Licensed Customer
Posts: 220
Joined: Sat Apr 24, 2010 4:01 pm
Location: Prague/Bratislava ;- )

That night shot is perfect ;)

Also, those tiles do much better for house than previous stones.
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SurfingAlien
Licensed Customer
Posts: 355
Joined: Thu Jan 21, 2010 12:05 am
Location: Italy

I agree, way better now without the stone-covered wall... renders are just fantastic, as usual.
MacBookPro unibody 2x2.4GHz | 4Gb | 9400M+9600GT 256Mb | OSX 10.6.8
i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
andrian
Licensed Customer
Posts: 641
Joined: Tue Mar 16, 2010 3:48 pm
Location: Bulgaria
Contact:

Hi. Another update, with some client changes of colors. This time I really push Octane to its limits. Scene have 8.3 million triangles and 1.6 GB VRAM usage, but I can't push resolution more than 1200x800, even a pixel more and renders black... still I have 150MB free of my VRAM, but seems I can't use them...
The grass is real geometry. OBJ file itself is almost 1.4 GB !!! and the textures are 140MB. Octane handles the scene wile I navigate it like it was 50 polygons.....
Render times for this resolution on GTX 260 was 30 minutes, and on GTX 480 (with some texture tweaking in order to fit it in GTX 480 VRAM ) was 7.8 minutes to reach 2000 samples..
Imagine how this will look like with instancing.....
2.jpg
1.jpg
Thanks for watching..
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
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