
OctaneRender® for 3ds max® v1.53
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Textures does not show in the viewport 

- pixelsolution
- Posts: 15
- Joined: Mon Aug 26, 2013 7:02 am
Hi Karba
With this new version i am facing below problems..
1. i m not able to get render view-port done (it is showing black..)
2. when i was using previous version 1.5a, i that on view poet 3 buildings were open and when i turn 4th building whole building turns to black and at some places there colors also changes.
The same project is running very stable and smoothly with 1.20. and it is rendering in 3 min with full HD quality 1200 samples
pixelsolution
core i 7 4700k / 32 gb ddr 3 1600 ram / 2x titan.
With this new version i am facing below problems..
1. i m not able to get render view-port done (it is showing black..)
2. when i was using previous version 1.5a, i that on view poet 3 buildings were open and when i turn 4th building whole building turns to black and at some places there colors also changes.
The same project is running very stable and smoothly with 1.20. and it is rendering in 3 min with full HD quality 1200 samples
pixelsolution
core i 7 4700k / 32 gb ddr 3 1600 ram / 2x titan.
Hey Karba,
Background image works great - any possibility of being able to use animated sequences? It always shows the first image of a loaded AVI.
Looks like there is a problem with matte material.
This is with normal diffuse floor :
this with matte checked on floor
teapots should still receive the bounced light and reflections of the floor like in the above image.
Background image works great - any possibility of being able to use animated sequences? It always shows the first image of a loaded AVI.
Looks like there is a problem with matte material.
This is with normal diffuse floor :
this with matte checked on floor
teapots should still receive the bounced light and reflections of the floor like in the above image.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
What is your texture statistic?pixelsolution wrote:Hi Karba
With this new version i am facing below problems..
1. i m not able to get render view-port done (it is showing black..)
2. when i was using previous version 1.5a, i that on view poet 3 buildings were open and when i turn 4th building whole building turns to black and at some places there colors also changes.
The same project is running very stable and smoothly with 1.20. and it is rendering in 3 min with full HD quality 1200 samples
pixelsolution
core i 7 4700k / 32 gb ddr 3 1600 ram / 2x titan.
hi Karba, thanks so much for the diligent work on the Max plugin, any idea when the Maya one will be ready? Maya seems stuck on the 1.33 version, and max is already at 1.53
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
I am not a right person to ask. Please ask JimStar. Hi is the Maya plugin developer.solomon wrote:hi Karba, thanks so much for the diligent work on the Max plugin, any idea when the Maya one will be ready? Maya seems stuck on the 1.33 version, and max is already at 1.53
- marcio_max
- Posts: 132
- Joined: Mon Dec 05, 2011 12:17 pm
- Location: Aracatuba/SP/Brazil
+1bicket wrote:Textures does not show in the viewport
| Windows 8 Pro x64 | Octane for 3ds Max/Standalone | i7 860 | 12GB RAM | 1x EVGA GTX 670 4GB / 2x EVGA GTX 670 2GB | Cooler Master HAF 932 |
I've got a black vieport (with exported camera) too, curious why..
(it's no problem to hook extra cam & navigate around) just leaving feedback.
(it's no problem to hook extra cam & navigate around) just leaving feedback.
We made this change because of this issue: http://render.otoy.com/forum/viewtopic. ... 60#p176560darkline wrote:Hey Karba,
Background image works great - any possibility of being able to use animated sequences? It always shows the first image of a loaded AVI.
Looks like there is a problem with matte material.
This is with normal diffuse floor :
this with matte checked on floor
teapots should still receive the bounced light and reflections of the floor like in the above image.
Here is an explanation how it works now: http://render.otoy.com/forum/viewtopic. ... 10#p177710
In a nutshell: You have to use a background that matches at least roughly the backplate you want to use later for compositing, which will then camera mapped onto the matte surface and used for secondary rays i.e. reflections/refractions.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra