Since more bugs were found in the last stable release than we hoped for, we are providing a release fixing all issues known to us right now.
Changes since version 1.50
- Picking objects doesn't pick nodes/pins in non-inspectable node graphs.
- Fixed documentation of
octane.node.exportToFile()
and the Lua file dialog. - Fixed mesh attribute validation and updated the mesh attribute documentation.
- Make sure a Lua window is shown before calling the
WINDOW_SHOW
callback, i.e. now you can have a script show some progress/log/whatever while it runs (previously only possible via the status bar). - Fixed crash when compiling a scene with no main window.
- Switched behaviour of the glossy material import from MTL files to the way it was in 1.20: Basically just leaving the default index of refraction (1.3).
- Fixed update of importance sampled environments after a change in the projection transformations.
- Fixed a problem where the render engine didn't report the last result with all samples per pixel, causing the animation scripts to hang. This only occured in multi-GPU setups.
- Fixed rendering with wireframe kernel of images > 2MPixels.
- Loading an Alembic file stores the initial state now, similar to camera dta that is passed in via the command line.
- Fixed problem that rendering didn't start if the first node selected is a render target node with an infochannel kernel in wire-frame mode and default settings.
- Fixed load failure, when an .orbx file is specified via as command line argument.
- Modified the matte material behaviour to camera map the environment on secondary bounces instead of displaying the non-matte material (see http://render.otoy.com/forum/viewtopic. ... 60#p176560). I will write a detailed explanation in a separate post below.
Known issues
This build doesn't work on the new Maxwell cards yet (the GTX 750 and GTX 750 Ti). In the device preferences they show up as having compute model 5.0. Support for these cards will be added soon. If have to buy a new card and need it for rendering now, you should look up the compute capability (but not the performance) here: https://developer.nvidia.com/cuda-gpus. Only 2.x and 3.x are supported at the moment.
Download
Either download the release from the downloads section of your customer area or use these direct links:
Windows
- 64-bit installer
- 32-bit installer
MacOS X
- 32-bit and 64-bit installer
Linux
- 64-bit ZIP archive
Happy rendering,
Your OTOY NZ Team