OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)
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Merid, try to make your fog volume fill up as much of the room as possible, otherwise it's like having a big block of fog in the middle of your room which isn't realistic. This is also what's causing the weird lighting issues you're asking about.
Also make sure your depths are high enough (on direct lighting: specular depth; on pathtracing/pmc: maxdepth), they should be around 8-12
Also make sure your depths are high enough (on direct lighting: specular depth; on pathtracing/pmc: maxdepth), they should be around 8-12
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Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
man make a spheremerid888 wrote:thank you profbetis i can do fog, but exist a problem, dark sides and a strange image, any idea ?

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- Fog by Karba.rar
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Last edited by Vanya on Mon Mar 18, 2013 7:45 am, edited 1 time in total.
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OctaneRender® for 3ds max®
Oh I would be so happy to get motion blur. Real Smart motion blur (fusion plugin) is fantastic thing but it does not making sence when you use very very high speed moving objects as I do. Pleeeeease
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sorry its not opened. obj pleace.merid888 wrote:hi vanya, es the same error, sphere or not appear dark cornes attach scene and image
I think in your scene objects are touching eachother, and turns on the black "hole"
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OctaneRender® for 3ds max®
also you have to make sure the sphere around the camera has inverted normals (usually they point outwards, make them point inwards) and have the same fog material as the volume that it's inside
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
add new zip file 3ds max 2012
hi porfbetis i been done all cooment and the result is again, dark corners
hi porfbetis i been done all cooment and the result is again, dark corners
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- 1_2012.rar
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