OctaneRender® for 3ds max® v1.11c[Test] UPDATED(14March)

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar (Default)
merid888

thank you profbetis i can do fog, but exist a problem, dark sides and a strange image, any idea ?
Attachments
now fog.jpg
User avatar
profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
Contact:

Merid, try to make your fog volume fill up as much of the room as possible, otherwise it's like having a big block of fog in the middle of your room which isn't realistic. This is also what's causing the weird lighting issues you're asking about.

Also make sure your depths are high enough (on direct lighting: specular depth; on pathtracing/pmc: maxdepth), they should be around 8-12
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
User avatar
Vanya
Licensed Customer
Posts: 161
Joined: Sun May 13, 2012 7:26 am
Location: Cyprus
Contact:

merid888 wrote:thank you profbetis i can do fog, but exist a problem, dark sides and a strange image, any idea ?
man make a sphere ;)
Attachments
Fog by Karba.rar
(135.28 KiB) Downloaded 213 times
Last edited by Vanya on Mon Mar 18, 2013 7:45 am, edited 1 time in total.

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
be_fast
Licensed Customer
Posts: 80
Joined: Wed Jan 18, 2012 12:20 am

Oh I would be so happy to get motion blur. Real Smart motion blur (fusion plugin) is fantastic thing but it does not making sence when you use very very high speed moving objects as I do. Pleeeeease
asus p8b ws [email protected] RAM-16gb and 3xGTX580 3gb I love octane and you guyz doing amazing job for us, THANK YOU
User avatar (Default)
merid888

thank you vanya i'll watch the scene shared by you
regards
User avatar (Default)
merid888

hi vanya, es the same error, sphere or not appear dark cornes attach scene and image
Attachments
1.rar
(264.13 KiB) Downloaded 181 times
same error.jpg
User avatar
Vanya
Licensed Customer
Posts: 161
Joined: Sun May 13, 2012 7:26 am
Location: Cyprus
Contact:

merid888 wrote:hi vanya, es the same error, sphere or not appear dark cornes attach scene and image
sorry its not opened. obj pleace.
I think in your scene objects are touching eachother, and turns on the black "hole"
Attachments
Untitled.png

Core i5 76o @ 2.8o GHz | ZOTAC gtx58o AMP 1536Mb | MSI gtx46o 1o24Mb | Corsair ForceGT SSD12o | Gskill 16Gb RAM 16ooMHz
OctaneRender® for 3ds max®
User avatar
profbetis
Licensed Customer
Posts: 279
Joined: Tue Dec 21, 2010 11:00 am
Contact:

also you have to make sure the sphere around the camera has inverted normals (usually they point outwards, make them point inwards) and have the same fog material as the volume that it's inside
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
User avatar (Default)
merid888

add new zip file 3ds max 2012
hi porfbetis i been done all cooment and the result is again, dark corners
Attachments
1_2012.rar
(263.32 KiB) Downloaded 203 times
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

merid888 wrote:add new zip file 3ds max 2012
hi porfbetis i been done all cooment and the result is again, dark corners
Fog doesn't work with Direct Light kernel well.
Post Reply

Return to “Autodesk 3Ds Max”