I am compiling a 7min video with narration right now.
It takes you from installing all way to after effects scrubbing the timeslider and watch the octane animation play.
stay tuned...
Beta 2.2 RC1: 3Ds Max plugin testing thread
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I get this on max 2009, pressing either Render or "Export Obj Only"
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Noted, will upload fix ASAP 
k

k
Hello
Updated script (1.022b) available for download in the second post in the thread!
Hello
nice... now I can export... but the render/animation buttons do not open octane, i linked it correctlykilaD wrote:Updated script (1.022b) available for download in the second post in the thread!
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
What was the problem with the buttons?
Hello
Great plugin, I've tested and it works fine, except that it exports the model with the z on the wrong direction, and so it shows in octane.
When I use the export option the standard dialog shows up and everything goes fine, but if I hit render it seems like it's not flipping the y axis as it should, any ideas?
When I use the export option the standard dialog shows up and everything goes fine, but if I hit render it seems like it's not flipping the y axis as it should, any ideas?
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
kubo:
It should use the same setting as you have in your dialog.
Note that the flip zy-checkbox in the standard objexp dialog must be checked.
Thats pretty much the standard in all other programs than max
What max version are you using?
matherick:
It is possible for future versions, as long as Radiance&Co provide support for it.
I think we need to make it rock solid first for all versions of max, then look at new stuff
k
It should use the same setting as you have in your dialog.
Note that the flip zy-checkbox in the standard objexp dialog must be checked.
Thats pretty much the standard in all other programs than max

What max version are you using?
matherick:
It is possible for future versions, as long as Radiance&Co provide support for it.
I think we need to make it rock solid first for all versions of max, then look at new stuff

k
Hello