I haven't changed anything to cause this. Sometimes C4D is doing weird things with viewport. Fresh install or driver update/tweak may help, not sure!ShivaMist wrote:I tried with standard and other layout, it's the same for me :/. I have removed my new.c4d and my template.prf aswell as all other plugins.aoktar wrote:It's not expected and I don't have it! What happens if you try on different layouts?ShivaMist wrote:When creating a new material in an empty material list, the material list is not updated. It has something to do with the new folding panels that were introduced in the recent rework of C4D gui since adding Materials when the panel is closed and opening the panel works as expected. Not sure if this is something on your end or Maxon's.
Thank you Aoktar!
I've noted a few things :
- If the panel is closed and a material is created then the panel is opened, it is working as expected
- When the panel with an empty material list is already open, the refresh does not occur
- if the panel has been interacted with it will refresh for each new material until it's closed. after closing it will require an interaction to do the refresh again (not doing that if there are materials inside the list)
Cinema4D version 2022.1.1-R6 (Obsolete stable) 08.07.2023
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I know it's 256 in standalone. Is it possible to make it 256 or even 1024 into cinema4d plugin?aoktar wrote:Not sure why, maybe overlooked values. It's max=256 in standaloneMicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
I agree kernel depth should equal to the max depth of Stand Alone.MicLarc87 wrote:I know it's 256 in standalone. Is it possible to make it 256 or even 1024 into cinema4d plugin?aoktar wrote:Not sure why, maybe overlooked values. It's max=256 in standaloneMicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
But to increase kernel depth beyond the core stand alone version should be a request to Core developers not in plugin side.
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
As Kalua said,that’s not a plugin topic. It should be requested from standalone team with the reasons.MicLarc87 wrote:I know it's 256 in standalone. Is it possible to make it 256 or even 1024 into cinema4d plugin?aoktar wrote:Not sure why, maybe overlooked values. It's max=256 in standaloneMicLarc87 wrote:Why photon depth in photonT kernel is limited to 16 into the plugin for cinema4d while it's limited to 256 into standalone version? It's possible to have same limit like diffuse, specular and scatter?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello aoktar,aoktar wrote:Ok, please send me your sceneToche wrote:Thanks aoktar. I tried this version and still the same behavior than R5_fixed (MID is ok in Live Viewer but rendered black).
Did you have time to try my scene sent by PM?
Was the MID pass correctly saved on your side with my render settings?
Yes, I cannot get the issue with a stability.Toche wrote:Hello aoktar,aoktar wrote:Ok, please send me your sceneToche wrote:Thanks aoktar. I tried this version and still the same behavior than R5_fixed (MID is ok in Live Viewer but rendered black).
Did you have time to try my scene sent by PM?
Was the MID pass correctly saved on your side with my render settings?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- MyDearestHao
- Posts: 28
- Joined: Fri Oct 13, 2017 2:07 am
Every year we have more limitations compared to Redshift...MyDearestHao wrote:Hello sir, is there such a node that can directly read the random color of the model separated in a single object. Or osl will do. Nodes like Redshift
Try this capsule which generate random vertex map by polygon islands and use this vertex map to drive colors in Octane material :
Attached scene from Octane 2023 beta
- Attachments
-
- rand sel.zip
- (9.27 MiB) Downloaded 136 times
Architectural Visualizations http://www.archviz-4d.studio
Thank you for sharing this file. Have been looking for something like this for some time now. Didn't know C4D had this feature.SSmolak wrote:Every year we have more limitations compared to Redshift...MyDearestHao wrote:Hello sir, is there such a node that can directly read the random color of the model separated in a single object. Or osl will do. Nodes like Redshift
Try this capsule which generate random vertex map by polygon islands and use this vertex map to drive colors in Octane material :
Attached scene from Octane 2023 beta
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Unfortunately C4D doesn't have such feature so I made it using scene nodes because I needed this too for tree objects which doesn't have different selection tags or materials for leaves.Kalua wrote: Thank you for sharing this file. Have been looking for something like this for some time now. Didn't know C4D had this feature.
Regards,
Architectural Visualizations http://www.archviz-4d.studio