Beta 2.2 RC1: SoftImage XSI plugin testing thread

Autodesk Softimage XSI (Developed by Face)
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Amplitude
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yep that would be great.
with all the stuff you implemented recently (since yesterday? :D ), your exporter is really getting pretty solid :) .
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mlody47
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hey smoothing is screwing up when I animate. In first frames its great and more frames more blackness on my renders :(

74/100 .
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face
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So, i have it...
User normals, rather the normals with the discontinuity angle, are now saved as usernormals.
And as i say, the smooth option is ever on, on the first mesh.
If smooth is on and the discontinuity angle is 0°, they look as smooth is off.
It´s a bug that Octane don´t use the s option in the obj-file for the first mesh.

A little bit background ;)
The usernormals in Softimage can setting up under Model->Modify->Component->SetUserNormals and give us a user_normal_cluster.
These are the real usernormals and these overwrite the settings from the discontinuity angle.
This has me a little bit confused ;)

face
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mlody47
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so either that or maybe making grid 1X1 as first mesh and then sending it behind the camera?? and everything else should be fine??
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face
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mlody47 wrote:hey smoothing is screwing up when I animate. In first frames its great and more frames more blackness on my renders :(

74/100 .
When you use models with transformations(scaling/rotation/translation), then you get errors.
The same as Amplitudes watch.

Can you send me the file, so i can check if the changes i made now work?
Recommend as a scn ;)
Texture i don´t need.

face
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face
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mlody47 wrote:so either that or maybe making grid 1X1 as first mesh and then sending it behind the camera?? and everything else should be fine??
Ok, that would be a solution.
Fact is, that the bool button for smooth, have no effect for the first mesh, when the discontinuity angle is 0°.
I must test, if the button have at all no effect on meshes with user normals...

face

Edit:
Ok, it works in form the discontinuity angle is.
Realy weired :lol:
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mlody47
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ye just want to upload it on vimeo first :) and i think you dont need sceene to see this
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mlody47
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now im rendering the same with grid 1x1 :) below ground

its not working :/
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face
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mlody47 wrote:now im rendering the same with grid 1x1 :) below ground

its not working :/
The grid would be only have an effect on the smooth option for the first mesh in Octane.

I will make a new addon now, then you can test...

face
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Amplitude
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hey guys,

the problem I'm having now is that the model is too smooth... really need these user normals :mrgreen: to be able to set different smoothing angles per object.
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