Cinema 4D version 2020.1-XB2-R2 (EXPERIMENTAL) 10.01.2020

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m2001
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VVG wrote:
aoktar wrote:
VVG wrote:ok

viewtopic.php?p=375244#p375244

If you don’t have an answer, say so. I have no answer to this question yet
one post earlier :)
"I'm not on this sections and don't want to give wrong answers. Your question will be answered when I have answer"
frankmci
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VVG wrote:ok
I will try again

viewtopic.php?p=375169#p375169

Vectron Volumes - ? Is this *hit OSL primitives.txt or something new?

Spectron area/sphere primitives - ?


What is your habit of ignoring questions?
Something needs to be answered by users.

Tomorrow / later / never / I do what I want, etc.

thanks
This is an XB build, undergoing rapid development by very busy people. Not every question will be answered, or should be answered. This is triage. It's a bit different with an officially stable release, but for this thread, cool your freakin' heels, dude.
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aoktar
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frankmci wrote: This is an XB build, undergoing rapid development by very busy people. Not every question will be answered, or should be answered. This is triage. It's a bit different with an officially stable release, but for this thread, cool your freakin' heels, dude.
It's a truth. Also I cannot work if I try to spend much time on every questions or problems. Thanks for explanations!
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Raoul
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OSX issues.

Hi there Aoktar, thanks for including the OSX release this round.

Currently, Octane is not picking up any Cuda compatible cards for 2020XB2 on my system. ( 2019 etc are all fine with the current setup - sees the cards all fine).

Just wanted to check if theres some new requirement in this release I'm unaware of.

I have cuda 9.1 drivers ( 387.178)
nvidia drivers 378.05.05.25f01
all up to date for my OS. which is Sierra 10.12.6

happening in c4d r21 and r19 ( up to date)

Any thoughts much appreciated.
R
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bepeg4d
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2020 works perfectly here under High Sierra 10.13.6 and CUDA 410.130.
Probably you are forced to upgrade to High Sierra :roll:
ciao Beppe
VVG
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aoktar wrote:
frankmci wrote: This is an XB build, undergoing rapid development by very busy people. Not every question will be answered, or should be answered. This is triage. It's a bit different with an officially stable release, but for this thread, cool your freakin' heels, dude.
It's a truth. Also I cannot work if I try to spend much time on every questions or problems. Thanks for explanations!
I do not ask stupid questions every 5 minutes. I've been here too long.

Who else do I need to ask about the announced new features 2020.1 if even core dev are silent how they work?
Are they just gone (Vectron Volumes)?
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
frankmci
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Raoul wrote:Just wanted to check if theres some new requirement in this release I'm unaware of.

I have cuda 9.1 drivers ( 387.178)
nvidia drivers 378.05.05.25f01
all up to date for my OS. which is Sierra 10.12.6

happening in c4d r21 and r19 ( up to date)

Any thoughts much appreciated.
R
Yup, Octane 2020 requires OS 10.13. The app icon has the "No" Ghostbusters symbol across it under OS 10.12, and gives this warning when you try to launch it:

Code: Select all

You can't use this version of the application
"OctaneRnder Enterprise 2020.1 XB2.app"
with this version of macOS.
You have mac OS 10.12.6. The application requires
macOS 10.13 or later.
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HTK421
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"Activate it from Settings/c4d shaders->use osl for c4d noise/gradient"
Im a bit confused,... do we CHECK or UNCHECK this box to use C4D shaders?
The wording suggests that when the box is checked we are using OSL instead of C4D

Also, do we CHECK or UNCHECK 'Enable C4D Shader Baking ?
Having this checked suggests that we are still baking noises instead of making them procedural
c4d shaders.jpg
c4d shaders.jpg (5.25 KiB) Viewed 4156 times
Thanks
useruser
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hi ahmet.
thanks a lot for the latest version! :)
what i figured out today: OR crashes C4D immediatly when i try to export a DEM_EARTH Object. it works without any trouble with the latest stable OR 2019.1.5
cheers
oli
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aoktar
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useruser wrote:hi ahmet.
thanks a lot for the latest version! :)
what i figured out today: OR crashes C4D immediatly when i try to export a DEM_EARTH Object. it works without any trouble with the latest stable OR 2019.1.5
cheers
oli
Hi! I don't have DEM, so how can I try? Maybe export it as ORBX and try or convert to polygon, also send bugreport.zip. Give more idea how it happen
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