Wait, there's a problem on this parameter. Btw why don't use an environment object?VVG wrote:explain how to work with it?aoktar wrote:As I wrote It's not a global parameter anymore. It will save the value to scenes and load back. It's done to avoid problems on deadline/network rendering/etc..VVG wrote:does not save settings env when restart render or change kernel DL/PT. Always white
R19 and r20
how to make you Always be a black environment?
on video is this a normal work?
Version 4.0-RC4-R2 (obsolete release candidate) 22.09.201
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- hyperthalamus11
- Posts: 1
- Joined: Mon Jul 20, 2015 11:29 am
Hey guys,
I am having issues using the Metal material. It doesn't seem to work in ver4.0 but it works in 3.08.
When you create a new Metal material it creates a diffuse like material and changing any of the parameters doesn't seem to affect it, other than the diffuse channel which does work.
Also, changing the BRDF model to GGX or Beckmann or Ward makes no difference.
Is this a known bug?
I am having issues using the Metal material. It doesn't seem to work in ver4.0 but it works in 3.08.
When you create a new Metal material it creates a diffuse like material and changing any of the parameters doesn't seem to affect it, other than the diffuse channel which does work.
Also, changing the BRDF model to GGX or Beckmann or Ward makes no difference.
Is this a known bug?
aoktar wrote: Wait, there's a problem on this parameter. Btw why don't use an environment object?
yep. i UPD my orig post
Perhaps it makes sense to checkbox the global non-global option?
anyway thanks for the work!
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Set SpecularMap to 1hyperthalamus11 wrote:Hey guys,
I am having issues using the Metal material. It doesn't seem to work in ver4.0 but it works in 3.08.
When you create a new Metal material it creates a diffuse like material and changing any of the parameters doesn't seem to affect it, other than the diffuse channel which does work.
Also, changing the BRDF model to GGX or Beckmann or Ward makes no difference.
Is this a known bug?
Please try with updated version!VVG wrote:aoktar wrote: Wait, there's a problem on this parameter. Btw why don't use an environment object?
yep. i UPD my orig post
Perhaps it makes sense to checkbox the global non-global option?
anyway thanks for the work!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
yes. now works fine!aoktar wrote: Please try with updated version!
thanks for fix
please, add drop-down menu for the folder with LUT (in camera tag/ pref)
- Attachments
-
- lut.png (13.86 KiB) Viewed 3633 times
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
i tried the updated version.aoktar wrote:... Please try with updated version!
dirtnode/opacity/shadow - issue is still present:
viewtopic.php?f=85&t=68833#p346332
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
also still present in this version:aoktar wrote:... Please try with updated version!
- draw a spline
- add oct-object tag to it and activate "render as hair"
- move around spline-object - > live viewer does not update
- move around a vertex of this spline-object - > live viewer does update
bonus:
- still no emission material for hair rendering
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
confirm (generate Mesh data....)mesut wrote:also still present in this version:aoktar wrote:... Please try with updated version!
- draw a spline
- add oct-object tag to it and activate "render as hair"
- move around spline-object - > live viewer does not update
- move around a vertex of this spline-object - > live viewer does update
it limitationmesut wrote: bonus:
- still no emission material for hair rendering
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO