Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017

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aoktar
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pxlntwrk wrote:Hi,

It react very well on R18 here, and Uber node is very welcome;)

Thanks for keep this plugin on top !
Great to hear. I'll increase material limit of uber for next releases.
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aoktar
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Josef wrote:Thanks so much Ahmet , you just blew my mind with the OSL integration and UI, the EDITOR!!! , it just works !
Happy to hear that;)
Note that parameter types and ui still needs some work. And I'll improve it more on next releases.
enjoy it!
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VVG
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Thanks Ahmet for fast test integration in C4D 3.08 build
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
NC17z
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Between the Toon Shader and OSL Node,... This is the best Christmas a geek like me could ever have,... Thank you Thank you Thank you Aoktar!
Has anyone noticed a little bit of a bump in performance with the view port?
I should also point out that the Toon Renders pretty darn fast too! I'm loving it.
Cheiser
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Weird issue with displacement.
Using TextureImage for displace this cube.
Image
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thanulee
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Now with 3.08 with the new LUT options that will be implemented, can u please create a pass for using em in post?

If i want to export with LUTs my image is 8bit and i cant do nothing else in post. Ideally i wouldnt want a linear render, i love octane cause i can use its LUTs for contrast and not cause i see a boring linear result in my viewport. But this clamping afterwards is killing me and leaving me with 2 choices: either lut and 8bit or linear and get different result.
So is there a way when we render 16/32 exr that we can have LUT information as a seperate pass, same as we have glow? This, or an export of high dynamic range with LUT burned in the image is fine as well.
thanks alot
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aoktar
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Cheiser wrote:Weird issue with displacement.
Using TextureImage for displace this cube.
Image
Could you please send a c4d or orbx scene?
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mesut
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hi,
great update. thx.

i believe to have found a reproducable crash:

1. add light(sky, hdri... whatever)
2. add sphere
3. add octane-material to sphere
4. render in live viewer
5. open node editor of said material
6. connect a node (i.e. rgb) to diffuse
7. delete octane-material from material manager
8. freeze/crash of c4d (the one that shows you a "thinking" circle)

EDIT:
i tried this again, but this time with a "checker"-node instead of rgb... which led to "normal" crash with bugreport and such.
here's the zip, containing everything the report produced:
http://www.mesutcapkin.com/temp/complete_report.zip
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
atcovrett
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Awesome work Ahmet! Can't wait to give this a try.

I might have missed this, but will this new version patch the R19 render passes output issue?

Thanks!

Aaron
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mesut wrote:hi,
great update. thx.

i believe to have found a reproducable crash:

1. add light(sky, hdri... whatever)
2. add sphere
3. add octane-material to sphere
4. render in live viewer
5. open node editor of said material
6. connect a node (i.e. rgb) to diffuse
7. delete octane-material from material manager
8. freeze/crash of c4d (the one that shows you a "thinking" circle)

EDIT:
i tried this again, but this time with a "checker"-node instead of rgb... which led to "normal" crash with bugreport and such.
here's the zip, containing everything the report produced:
http://www.mesutcapkin.com/temp/complete_report.zip
I'm curious,... Did you update Octane Standalone to 3.08?
I'm in C4D R18, not having those issues.
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