Great to hear. I'll increase material limit of uber for next releases.pxlntwrk wrote:Hi,
It react very well on R18 here, and Uber node is very welcome;)
Thanks for keep this plugin on top !
Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Happy to hear that;)Josef wrote:Thanks so much Ahmet , you just blew my mind with the OSL integration and UI, the EDITOR!!! , it just works !
Note that parameter types and ui still needs some work. And I'll improve it more on next releases.
enjoy it!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Between the Toon Shader and OSL Node,... This is the best Christmas a geek like me could ever have,... Thank you Thank you Thank you Aoktar!
Has anyone noticed a little bit of a bump in performance with the view port?
I should also point out that the Toon Renders pretty darn fast too! I'm loving it.
Has anyone noticed a little bit of a bump in performance with the view port?
I should also point out that the Toon Renders pretty darn fast too! I'm loving it.
Now with 3.08 with the new LUT options that will be implemented, can u please create a pass for using em in post?
If i want to export with LUTs my image is 8bit and i cant do nothing else in post. Ideally i wouldnt want a linear render, i love octane cause i can use its LUTs for contrast and not cause i see a boring linear result in my viewport. But this clamping afterwards is killing me and leaving me with 2 choices: either lut and 8bit or linear and get different result.
So is there a way when we render 16/32 exr that we can have LUT information as a seperate pass, same as we have glow? This, or an export of high dynamic range with LUT burned in the image is fine as well.
thanks alot
If i want to export with LUTs my image is 8bit and i cant do nothing else in post. Ideally i wouldnt want a linear render, i love octane cause i can use its LUTs for contrast and not cause i see a boring linear result in my viewport. But this clamping afterwards is killing me and leaving me with 2 choices: either lut and 8bit or linear and get different result.
So is there a way when we render 16/32 exr that we can have LUT information as a seperate pass, same as we have glow? This, or an export of high dynamic range with LUT burned in the image is fine as well.
thanks alot
Could you please send a c4d or orbx scene?Cheiser wrote:Weird issue with displacement.
Using TextureImage for displace this cube.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hi,
great update. thx.
i believe to have found a reproducable crash:
1. add light(sky, hdri... whatever)
2. add sphere
3. add octane-material to sphere
4. render in live viewer
5. open node editor of said material
6. connect a node (i.e. rgb) to diffuse
7. delete octane-material from material manager
8. freeze/crash of c4d (the one that shows you a "thinking" circle)
EDIT:
i tried this again, but this time with a "checker"-node instead of rgb... which led to "normal" crash with bugreport and such.
here's the zip, containing everything the report produced:
http://www.mesutcapkin.com/temp/complete_report.zip
great update. thx.
i believe to have found a reproducable crash:
1. add light(sky, hdri... whatever)
2. add sphere
3. add octane-material to sphere
4. render in live viewer
5. open node editor of said material
6. connect a node (i.e. rgb) to diffuse
7. delete octane-material from material manager
8. freeze/crash of c4d (the one that shows you a "thinking" circle)
EDIT:
i tried this again, but this time with a "checker"-node instead of rgb... which led to "normal" crash with bugreport and such.
here's the zip, containing everything the report produced:
http://www.mesutcapkin.com/temp/complete_report.zip
win7prof. | i7 4930, 32gb | 2*980ti 6g for renderings | 1*660 for displays
I'm curious,... Did you update Octane Standalone to 3.08?mesut wrote:hi,
great update. thx.
i believe to have found a reproducable crash:
1. add light(sky, hdri... whatever)
2. add sphere
3. add octane-material to sphere
4. render in live viewer
5. open node editor of said material
6. connect a node (i.e. rgb) to diffuse
7. delete octane-material from material manager
8. freeze/crash of c4d (the one that shows you a "thinking" circle)
EDIT:
i tried this again, but this time with a "checker"-node instead of rgb... which led to "normal" crash with bugreport and such.
here's the zip, containing everything the report produced:
http://www.mesutcapkin.com/temp/complete_report.zip
I'm in C4D R18, not having those issues.