Hi was this diffuse transparency bug fixed? viewtopic.php?f=81&t=61299
Thanks
OctaneRender® for 3ds max® v3.07 - 4.42 [OBSOLETE]
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- paride4331
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- Joined: Fri Sep 18, 2015 7:19 am
- ryan34side
- Posts: 12
- Joined: Thu Nov 03, 2016 8:35 am
Hello
there is a problem with the rendering when we launch a small rendering everything is fine I leave the rendering I change something and I redo the rendering and the window is black. there is no error in the log but I have to restart the scene.
try with just 1 light. because I think the problem comes from the lights
nicolas
there is a problem with the rendering when we launch a small rendering everything is fine I leave the rendering I change something and I redo the rendering and the window is black. there is no error in the log but I have to restart the scene.
try with just 1 light. because I think the problem comes from the lights
nicolas
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi ryan34side,
could you give me more info, your issue workflow or screenshots?
Regards
Paride
could you give me more info, your issue workflow or screenshots?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- ryan34side
- Posts: 12
- Joined: Thu Nov 03, 2016 8:35 am
paride4331 wrote:Hi ryan34side,
could you give me more info, your issue workflow or screenshots?
Regards
Paride
in fact I found the problem but I have not resolved I saw nothing in my scene because when I check movable proxy the object disappears when rendering? is a bug? look at the scene
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- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi ryan34side,
Yes it is an issue around movable proxy:
viewtopic.php?f=80&t=63857#p325466
4.42 is a test version, I think it will be fixe asap.
Regards
Paride
Yes it is an issue around movable proxy:
viewtopic.php?f=80&t=63857#p325466
4.42 is a test version, I think it will be fixe asap.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- ryan34side
- Posts: 12
- Joined: Thu Nov 03, 2016 8:35 am
paride4331 wrote:Hi ryan34side,
Yes it is an issue around movable proxy:
viewtopic.php?f=80&t=63857#p325466
4.42 is a test version, I think it will be fixe asap.
Regards
Paride
yes ok sorry !

thanks you very much !!
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Thank youparide4331 wrote:Hi coilbook,
AO also depends on the size of the scene, so small objects may not see much difference.
Regards
By the way is there anyway to have light emitting mesh (plane emitting caustic map on a ground) but have plane invisible? Thank you