OctaneRender® for 3ds max® v3.07 - 4.42 [OBSOLETE]

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi was this diffuse transparency bug fixed? viewtopic.php?f=81&t=61299

Thanks
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
yes it is.
Regards
Paride
Attachments
01.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
ryan34side
Licensed Customer
Posts: 12
Joined: Thu Nov 03, 2016 8:35 am

Hello


there is a problem with the rendering when we launch a small rendering everything is fine I leave the rendering I change something and I redo the rendering and the window is black. there is no error in the log but I have to restart the scene.
try with just 1 light. because I think the problem comes from the lights

nicolas
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi ryan34side,
could you give me more info, your issue workflow or screenshots?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
ryan34side
Licensed Customer
Posts: 12
Joined: Thu Nov 03, 2016 8:35 am

paride4331 wrote:Hi ryan34side,
could you give me more info, your issue workflow or screenshots?
Regards
Paride


in fact I found the problem but I have not resolved I saw nothing in my scene because when I check movable proxy the object disappears when rendering? is a bug? look at the scene
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simple scene.rar
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi ryan34side,
Yes it is an issue around movable proxy:
viewtopic.php?f=80&t=63857#p325466
4.42 is a test version, I think it will be fixe asap.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
ryan34side
Licensed Customer
Posts: 12
Joined: Thu Nov 03, 2016 8:35 am

paride4331 wrote:Hi ryan34side,
Yes it is an issue around movable proxy:
viewtopic.php?f=80&t=63857#p325466
4.42 is a test version, I think it will be fixe asap.
Regards
Paride

yes ok sorry ! :D

thanks you very much !!
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride
I cannot tell the difference between AO texture and AO distance. Should we keep AO texture at 1? It seems that lowering AO texture or increasing AO distance makes similar images Thanks
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
AO also depends on the size of the scene, so small objects may not see much difference.
Regards
Attachments
02.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
AO also depends on the size of the scene, so small objects may not see much difference.
Regards
Thank you

By the way is there anyway to have light emitting mesh (plane emitting caustic map on a ground) but have plane invisible? Thank you
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