OctaneRender® for Maya® 2.20 - 6.1 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

zurakan wrote:
solomon wrote:
prodviz wrote:Awesome, cheers Jim.

I think the double sided material is in there as the 'Polygon Side'.
hi prodviz, can you please share how it works? do you have an example I can take a look at?


. make octaneMixMaterial in amount option use octanePolygonSideTexture

octaneMixMaterial ==== meterial 1 is outside
meterial 2 is inside

:D
Thanks for the Tip, but my Maya is crashing everytime I assign the OctanePolygonSideTexture to the amount option..
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

Thanks for the Tip, but my Maya is crashing everytime I assign the OctanePolygonSideTexture to the amount option..[/quote]

I switched to 2.20 for a test and it works fine ~ which is a relief ~ and I discovered why my scenes created with 2.15 were not working ~ looks like the "Keep Environment" Option has been removed ~ so I had to go back to older files and uncheck "Alpha channel" under the Kernel Tab.

JimStar, just wondering why "Keep Environment" was removed?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
User avatar
ciboulot
Licensed Customer
Posts: 131
Joined: Mon Feb 18, 2013 12:03 pm
Contact:

Yeah... So we've been trying this new version and................. we go back to 2.15.

There still is the crash with the sidematerial which make it useless I must say.


I am still wondering how to use the ObjectLayer ID which could be a life saver, but until now there was absolutely no answer from the dev team to my 4 messages.

Does anyone knows how to?

Sorry for the pissed of feeling of my remark, but I have been asking this question since V2.0 and never got any answer.

Thanks
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

ciboulot wrote:Yeah... So we've been trying this new version and................. we go back to 2.15.

There still is the crash with the sidematerial which make it useless I must say.


I am still wondering how to use the ObjectLayer ID which could be a life saver, but until now there was absolutely no answer from the dev team to my 4 messages.

Does anyone knows how to?

Sorry for the pissed of feeling of my remark, but I have been asking this question since V2.0 and never got any answer.

Thanks

Ciboulot, are you referring to the OctanePolygonSideTexture when you say sidematerial?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
User avatar
ciboulot
Licensed Customer
Posts: 131
Joined: Mon Feb 18, 2013 12:03 pm
Contact:

YEp,

I am talking about the polygonsidetexture. We tried this on many scenes and still the same result.

Don't get me wrong, I am the first to know that any new release is subject to bugs etc, and don't blame anyone about it. It is normal. And the dev team is doing a great work. We made about 6 commercials with octane and it is fantastic.

Bye
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

ciboulot wrote:YEp,

I am talking about the polygonsidetexture. We tried this on many scenes and still the same result.

Don't get me wrong, I am the first to know that any new release is subject to bugs etc, and don't blame anyone about it. It is normal. And the dev team is doing a great work. We made about 6 commercials with octane and it is fantastic.

Bye
it's working on my in 2.20 - 6.1 in Maya 2014
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
abeoctane
Licensed Customer
Posts: 168
Joined: Thu May 01, 2014 5:44 am

Hi, It looks like the surface brightness attribute in the black body emission does nothing, for example I want to make a polygon surface very bright like a light bulb, but when I check the box nothing happens the surface stays grey like it wasn't emitting light at all.
User avatar
JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
Post Reply

Return to “Autodesk Maya”