Thanks for the Tip, but my Maya is crashing everytime I assign the OctanePolygonSideTexture to the amount option..zurakan wrote:solomon wrote:hi prodviz, can you please share how it works? do you have an example I can take a look at?prodviz wrote:Awesome, cheers Jim.
I think the double sided material is in there as the 'Polygon Side'.
. make octaneMixMaterial in amount option use octanePolygonSideTexture
octaneMixMaterial ==== meterial 1 is outside
meterial 2 is inside
OctaneRender® for Maya® 2.20 - 6.1 Win [OBSOLETE]
Moderator: JimStar
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
Thanks for the Tip, but my Maya is crashing everytime I assign the OctanePolygonSideTexture to the amount option..[/quote]
I switched to 2.20 for a test and it works fine ~ which is a relief ~ and I discovered why my scenes created with 2.15 were not working ~ looks like the "Keep Environment" Option has been removed ~ so I had to go back to older files and uncheck "Alpha channel" under the Kernel Tab.
JimStar, just wondering why "Keep Environment" was removed?
I switched to 2.20 for a test and it works fine ~ which is a relief ~ and I discovered why my scenes created with 2.15 were not working ~ looks like the "Keep Environment" Option has been removed ~ so I had to go back to older files and uncheck "Alpha channel" under the Kernel Tab.
JimStar, just wondering why "Keep Environment" was removed?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
Yeah... So we've been trying this new version and................. we go back to 2.15.
There still is the crash with the sidematerial which make it useless I must say.
I am still wondering how to use the ObjectLayer ID which could be a life saver, but until now there was absolutely no answer from the dev team to my 4 messages.
Does anyone knows how to?
Sorry for the pissed of feeling of my remark, but I have been asking this question since V2.0 and never got any answer.
Thanks
There still is the crash with the sidematerial which make it useless I must say.
I am still wondering how to use the ObjectLayer ID which could be a life saver, but until now there was absolutely no answer from the dev team to my 4 messages.
Does anyone knows how to?
Sorry for the pissed of feeling of my remark, but I have been asking this question since V2.0 and never got any answer.
Thanks
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
ciboulot wrote:Yeah... So we've been trying this new version and................. we go back to 2.15.
There still is the crash with the sidematerial which make it useless I must say.
I am still wondering how to use the ObjectLayer ID which could be a life saver, but until now there was absolutely no answer from the dev team to my 4 messages.
Does anyone knows how to?
Sorry for the pissed of feeling of my remark, but I have been asking this question since V2.0 and never got any answer.
Thanks
Ciboulot, are you referring to the OctanePolygonSideTexture when you say sidematerial?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
YEp,
I am talking about the polygonsidetexture. We tried this on many scenes and still the same result.
Don't get me wrong, I am the first to know that any new release is subject to bugs etc, and don't blame anyone about it. It is normal. And the dev team is doing a great work. We made about 6 commercials with octane and it is fantastic.
Bye
I am talking about the polygonsidetexture. We tried this on many scenes and still the same result.
Don't get me wrong, I am the first to know that any new release is subject to bugs etc, and don't blame anyone about it. It is normal. And the dev team is doing a great work. We made about 6 commercials with octane and it is fantastic.
Bye
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
it's working on my in 2.20 - 6.1 in Maya 2014ciboulot wrote:YEp,
I am talking about the polygonsidetexture. We tried this on many scenes and still the same result.
Don't get me wrong, I am the first to know that any new release is subject to bugs etc, and don't blame anyone about it. It is normal. And the dev team is doing a great work. We made about 6 commercials with octane and it is fantastic.
Bye
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
Hi, It looks like the surface brightness attribute in the black body emission does nothing, for example I want to make a polygon surface very bright like a light bulb, but when I check the box nothing happens the surface stays grey like it wasn't emitting light at all.