OctaneRender® for 3ds max® v2.11.1

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Elvissuperstar007 wrote:accidentally clicked on the error log, there is already a default bug
That's a one-off error message which we will disable with the next release. You won't see it again the next time you run the plugin. (This glitch affects all plugins)
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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RobSteady
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Great release! :D
Thanks for the hard work.
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

strange whitewashed square at the beginning of the render then aligns the intensity of the light
Attachments
2014-10-14 14-59-30 OctaneRender Viewport..png
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oguzbir
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Joined: Fri Jun 25, 2010 12:30 am
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Hi Karba,

Thank you for the new release.
I send you a file over wetransfer. A screen capture video.

I must say, glad you solved hair normals problem.
Other features are very great.

But there is still one problem with the animated hair updating.
it doesn't update even it's moveable proxy.

Actually, it updates but inorder to see the update I have to switch viewport.
So I set two max viewports the same camera. to update the hair.
I switch camera viewports without closing the octane viewport.

Fix that and We're golden :))
Thanks.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Spdo
Licensed Customer
Posts: 24
Joined: Mon Sep 22, 2014 9:37 am

Hi Kabra when the render elements acvtive the octane render viewport says render is failed

Where can we use render elements save in the re menu or use standart render f9 on the 3ds max

What is the best way ?

Thank you.

Image
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merid888

thank you karba, i'll test right now
wastzzz
Licensed Customer
Posts: 149
Joined: Mon Oct 15, 2012 7:04 pm

Thanks for highlight control and render elements!
Is it possible to add the MtlID, ObjID, Zdepth and ambient occlusion to the render elements?
Max.
DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

wastzzz wrote: Is it possible to add the MtlID, ObjID, Zdepth and ambient occlusion to the render elements?
Max.
Yes, that would be perfect.

The elements now available are also great though.
Great to finally use region render in production.
Thank you octane team, I love this release so far ! :D
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
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oguzbir
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oguzbir wrote:Hi Karba,

Thank you for the new release.
I send you a file over wetransfer. A screen capture video.

I must say, glad you solved hair normals problem.
Other features are very great.

But there is still one problem with the animated hair updating.
it doesn't update even it's moveable proxy.

Actually, it updates but inorder to see the update I have to switch viewport.
So I set two max viewports the same camera. to update the hair.
I switch camera viewports without closing the octane viewport.

Fix that and We're golden :))
Thanks.

Karba hello again,
I'm now taking back step and canceling my bug report. :)
I found out that in Ornatrix If I don't bake my hair spline guides, octane viewport does not update the octane viewport.
That being said. I must add that, in ornatrix you're not supposed to bake your hair guides.


But I can see that now if I bake them, octane does a pretty good job updating it's viewport.
That's totally fine by me at this point. So please ignore my bug report.

Maybe you or your team can spend the effort to implement support for "W" texture coordinate system in octane. :D

Best.
This is a great release.
Cheers,
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Fianally!!! Thanx. downloading... ;)
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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