OctaneRender™ Standalone 1.22

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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nardo
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Posts: 31
Joined: Thu Dec 01, 2011 2:20 pm

maxmize the render pane, the lock pane function does not work
windows 8 SP1 | i7 2600k | 8G DDR | 1xGTX 690 1xGTX Titan | Rhinoceros
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enricocerica
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Joined: Wed Nov 25, 2009 7:32 pm
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I have a problem when loading a 1.20 project, for some materials a higher level node is created and the material doesn't work, I have to remove that node level, click on the image below (Thanks Rikk for the tool, very useful).
mat1.gif
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
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resmas
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Posts: 510
Joined: Thu Aug 09, 2012 10:44 pm
Location: Portugal
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Thank you for this release!! I have been so busy this weeks, and when I thought I would rest for the weekend...I see this great news.... :D :D :D :D !!!

No rest this weekend.... :twisted: :twisted:

all the best to you.

cheers
resmas
i7-2600k | SSD Vertex 3 | WD Velociraptor | WS Revolution | 16GB Ram HyperX | PSU LEPA G1600W | 3 X Asus GTX590 |
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pixelrush
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Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Octane preferences -

I see now we have a 'preferences_v2' file. I guess we an delete the previous preferences file now? Hope so cos I did. :P
I note that v2 has a different order. The 'recently used' list is now in the middle whereas it used to be at the end.
This makes it even more inconvenient to edit in the event that the file location has changed or it has been deleted altogether.
Something I have asked for for several years now is to automatically remove a file from the list if it cant be found.
Its kind of annoying to have redundant file names in the list. Please can we tackle that sometime just as a user friendly little nicety. ;)
Last edited by pixelrush on Sat Dec 14, 2013 7:13 pm, edited 1 time in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
manalokos
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Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

There are some bugs.

The program indicates always that memory is 100% occupied 3072/3072 MB but it renders. So memory monitor is not working correctly.

Sometimes geometry doesn't load completely, polygons missing, solves by reloading the scene or geometry.

Bump node is now where the transmission node should be.

Default location for dayling environment is now on New Zealand which is the opposite of where I am :D, it used to be somewhere in France.
Maybe in the program settings we could have the option of the default values for daylight environment.

When I find some more I'll post them.
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smicha
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Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

manalokos wrote:The program indicates always that memory is 100% occupied 3072/3072 MB but it renders. So memory monitor is not working correctly.
I confirm that too. MSI afterburner shows correct values of varm usage while Octane hits incorrect 100%.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
gardeler
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Posts: 121
Joined: Fri Feb 22, 2013 5:10 pm

It seems like the focus distance cant be read from the alembic camera? I have a camera that is exported from maya, and it does not seem to read the animated focus distance value. If I read the alembic back into maya, it has the correct animation on it.
How do I control the focus if using an alembic camera? I have a deadline approaching, so please help!

Thanks
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FrankPooleFloating
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Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

gardeler, many of us (I think) consider ourselves pioneers - who use release candidates in production all the time, without hesitation.. And I am definitely one of those, big-time... But even I would not be using 1.22 if a deadline was looming. That is a recipe for disaster. At this point, 1.22 is more buggy than an Amish cruise-in, from what I can tell. And 1.21/1.22 projects can not be opened in older versions. You are running a pretty big risk here pal. Put down the bong and stop working in 1.22 for a deadline gig! ;)
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
gardeler
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Posts: 121
Joined: Fri Feb 22, 2013 5:10 pm

Ha ha, yes, you are right. It is very risky. But where there are big risks there are also usually a good chance of a great reward if you succeed. In my case that would be making or breaking the deadline. :) I think what is important when doing this, is to not point fingers a the software or developers if I would fail. I'm aware of the risks, and I can only blame my self!

But then again, I enjoy battling the on the front of pioneering!

My reward:

read the geometry per frame: 10 min
number of frames to render 500
total read time 83 hrs, or 3,45 days if you like.

I could really use those days on rendering instead!

wish me luck!
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FrankPooleFloating
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Posts: 1669
Joined: Thu Nov 29, 2012 3:48 pm

Whoa. Hold on a sec... does Alembic completely bypass the need to reload scene on every frame for animations?!!!

If this is the case, somehow, this totally flew under my radar!.. that does make sense... and I could certainly understand your reasoning.. hell, that actually makes it a no-brainer. Onward ho!
Last edited by FrankPooleFloating on Sat Dec 14, 2013 7:29 pm, edited 1 time in total.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
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