It doesn't. What you do is create your own lights and attach an emitter to it.
What I do:
Typically I take one of my reality mesh light props and drop that into the scene. Usually 2 maybe 3 of these and i position them how I want around the subject. Any geometry works, but Sticking to simplier geometry or a flat plane is best. A flat plane will illuminate in one direction, where a sphere would go in many directions.
I then go to materials tab and change the material to a diffuse one for the prop we are using. It must be diffuse in order to attach a texture emmission node to the emmision channel. You can adjust the light color and power accordingly.
Not at the PC so no screenshot for ya. Hope this helps.
Genesis 2 female / Victoria 6 in Octane Render Plugin for DS
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- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
- linvanchene
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- Location: Switzerland
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:42 am, edited 1 time in total.
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Can anyone speak to this more? Thinking about this, this may be useful. But I don't know how it works or if it is something that is only available in the standalone.I had to render a HiRes image but was limited by my VRAM amount ( 1.2GB ). Thanks to the LensShift option, I was able to render tiles and composite them in Photoshop afterwards.
Thanks for sharing!linvanchene wrote:Just a quick update on the Genesis / Genesis 2 female surface name differences.
You can see a screenshot of the excel file below.
Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
Thank you, will try this.larsmidnatt wrote:It doesn't. What you do is create your own lights and attach an emitter to it.
What I do:
Typically I take one of my reality mesh light props and drop that into the scene. Usually 2 maybe 3 of these and i position them how I want around the subject. Any geometry works, but Sticking to simplier geometry or a flat plane is best. A flat plane will illuminate in one direction, where a sphere would go in many directions.
I then go to materials tab and change the material to a diffuse one for the prop we are using. It must be diffuse in order to attach a texture emmission node to the emmision channel. You can adjust the light color and power accordingly.
Not at the PC so no screenshot for ya. Hope this helps.
32 GB of RAM, Sabertooth x79,Intel Crest 180 GB SSD system drive, WD Caviar Black 1TB, i7 3930K CPU,
CoolerMaster Haf 912, CPU Cooler Master Evo fan, Windows 7 Pro SP2, Corsair AX1200 PSU, EVGA GTX 580 3GB Classified Ultra, EVGA GTX 580 3GB Classified
CoolerMaster Haf 912, CPU Cooler Master Evo fan, Windows 7 Pro SP2, Corsair AX1200 PSU, EVGA GTX 580 3GB Classified Ultra, EVGA GTX 580 3GB Classified
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
Thank you, larsmidnatt. This will certainly come in handy.larsmidnatt wrote:Did that help? here is a screen just in case
32 GB of RAM, Sabertooth x79,Intel Crest 180 GB SSD system drive, WD Caviar Black 1TB, i7 3930K CPU,
CoolerMaster Haf 912, CPU Cooler Master Evo fan, Windows 7 Pro SP2, Corsair AX1200 PSU, EVGA GTX 580 3GB Classified Ultra, EVGA GTX 580 3GB Classified
CoolerMaster Haf 912, CPU Cooler Master Evo fan, Windows 7 Pro SP2, Corsair AX1200 PSU, EVGA GTX 580 3GB Classified Ultra, EVGA GTX 580 3GB Classified
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
- linvanchene
- Posts: 783
- Joined: Mon Mar 25, 2013 10:58 pm
- Location: Switzerland
edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:44 am, edited 1 time in total.
- larsmidnatt
- Posts: 499
- Joined: Tue Sep 25, 2012 12:28 pm
looks familiar! still looks good 

Win10 x64
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^
i9 10900k 64GB
2080S 8GB
DS 4.15 OcDS Prime ^_^