Genesis 2 female / Victoria 6 in Octane Render Plugin for DS

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

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larsmidnatt
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It doesn't. What you do is create your own lights and attach an emitter to it.

What I do:

Typically I take one of my reality mesh light props and drop that into the scene. Usually 2 maybe 3 of these and i position them how I want around the subject. Any geometry works, but Sticking to simplier geometry or a flat plane is best. A flat plane will illuminate in one direction, where a sphere would go in many directions.

I then go to materials tab and change the material to a diffuse one for the prop we are using. It must be diffuse in order to attach a texture emmission node to the emmision channel. You can adjust the light color and power accordingly.

Not at the PC so no screenshot for ya. Hope this helps.
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linvanchene
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edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:42 am, edited 1 time in total.
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larsmidnatt
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I had to render a HiRes image but was limited by my VRAM amount ( 1.2GB ). Thanks to the LensShift option, I was able to render tiles and composite them in Photoshop afterwards.
Can anyone speak to this more? Thinking about this, this may be useful. But I don't know how it works or if it is something that is only available in the standalone.

linvanchene wrote:Just a quick update on the Genesis / Genesis 2 female surface name differences.
You can see a screenshot of the excel file below.
Thanks for sharing!
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SimonWM
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larsmidnatt wrote:It doesn't. What you do is create your own lights and attach an emitter to it.

What I do:

Typically I take one of my reality mesh light props and drop that into the scene. Usually 2 maybe 3 of these and i position them how I want around the subject. Any geometry works, but Sticking to simplier geometry or a flat plane is best. A flat plane will illuminate in one direction, where a sphere would go in many directions.

I then go to materials tab and change the material to a diffuse one for the prop we are using. It must be diffuse in order to attach a texture emmission node to the emmision channel. You can adjust the light color and power accordingly.

Not at the PC so no screenshot for ya. Hope this helps.
Thank you, will try this.
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larsmidnatt
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Did that help? here is a screen just in case
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Untitled-2.jpg
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larsmidnatt
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Oh yeah, and more Vickie for all
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Body-17---Pualani-small.jpg
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SimonWM
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larsmidnatt wrote:Did that help? here is a screen just in case
Thank you, larsmidnatt. This will certainly come in handy.
32 GB of RAM, Sabertooth x79,Intel Crest 180 GB SSD system drive, WD Caviar Black 1TB, i7 3930K CPU,
CoolerMaster Haf 912, CPU Cooler Master Evo fan, Windows 7 Pro SP2, Corsair AX1200 PSU, EVGA GTX 580 3GB Classified Ultra, EVGA GTX 580 3GB Classified
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larsmidnatt
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Chibi Chibi.
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quick toon.jpg
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linvanchene
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edited and removed by user
Last edited by linvanchene on Fri Sep 05, 2014 2:44 am, edited 1 time in total.
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larsmidnatt
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looks familiar! still looks good :)
Win10 x64
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2080S 8GB
DS 4.15 OcDS Prime ^_^
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