OctaneRender® for 3ds max® v1.0 RC2[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Elvissuperstar007
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suvakas wrote:Nice!
Thank you for the Phase function.

Suv

[edit]
30 min render of a light beam :)
how did you do it? I do not work
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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suvakas
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Elvissuperstar007 wrote: how did you do it? I do not work
I only got it working if the camera was outside the SSS object.

Correct me if i'm wrong, but I think there is no full participating media support in Octane.

Suv
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

freelancah wrote:I was able to replicate the issue that I described to you before. Here's a screenshot
Do you use windows XP?
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

boris wrote:different test results here. maybe because of direct light kernel.
made a short test in preparation to an animation. same scene same settings. direct light kernel with AO.
RC2_vs_beta303.png
hotpixels?
second question: direct light kernel is the way to go for an interior animation like this NOT concerning buying another 10 gpus?
Do you use glossy material for the walls?
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Karba
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Elvissuperstar007 wrote:Standalone RC2 win 7 64x

GTX Palit 460 2Gb
336 Cuda Cores
0.57 семплов
4 . 30

GTX 580 3gb
512 Cuda Cores
1.07 семплов
2 . 27

GTX580 3 gb + 460 GTX 2 gb
848 Cuda Cores
1.64 семплов
1 . 38


OctaneRender® for 3ds max® v1.0 RC2
GTX Palit 460 2Gb
336 Cuda Cores
0.48 семплов
5 . 26

GTX 580 3gb
512 Cuda Cores
0.89 семплов
3 . 04

GTX580 3 gb + 460 GTX 2 gb
848 Cuda Cores
1.39 семплов
2 . 00
Please show your comparative renders. I am sure, they are not the same.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Plankosmos wrote:Hey Karba.

First thax for the update. Here first test results:

The export of instances objects is now much much faster again. :D
The texture count works now. :D

But I also came across some old/new problems:

As u can see in the second attached picture below (with the building), there are some texture issues. Thanks to the texture count I can now say, that they are not due to the texture limit. Some shrubs miss textures completely and appear in white or other colors.

I then created a completely new scene to test the shrubs again. There I had the problem that the ground plane didnt appear in the viewport, so that it seems as if the shrubs were placed in the air first attached picture). As soon as I switch off the shrubs (they are instances and octane proxies), the ground plane appears in the viewport - and the other way around.

Greetings
Did you use multisub object materials for the bushes?
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Karba
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Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:@Karba,

I think that the Specular material is too much reflective with reflection set to 1

It seems that it doesn't follow the Fresnel rule.

I'm missing something?
Can you show your render?
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

mykola1985 wrote:I think i have a strange problem:

my gtx 580 has 1,470 mb of memory, but
as soon as I reach 1000 mb limit. octane won't render anymore showing
the following in the render screen:

WARNING RENDER IS FAILED!

what is that?
Do you use your gtx 580 for display?
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

freelancah wrote:Should it be possible to crop render with the plugin? I seem to get a black render if I try to do so?
It is not supported yet.
freelancah
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Joined: Fri Mar 23, 2012 4:39 am

Karba wrote:
freelancah wrote:I was able to replicate the issue that I described to you before. Here's a screenshot
Do you use windows XP?
Windows 7 64bit
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