Move / rotate etc. objects

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m_m_
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:idea:
I thought about it.
I've decided.
I leave stationary objects
:(
Bye
"Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie"
Leonardo da Vinci
GeoPappas
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RayTracey wrote:
dweemes wrote:it would be much easier if you coud just select them and move them in the viewport.
That's where the plug-ins come into play. We could start adding more user friendly features to position objects, but the Octane standalone version cannot offer the flexibility and productivity of a modelling package like Max or Maya.
IMHO, that is not a very good solution.

First, my understanding is that there are only one or two plugins available at the moment (3DS Max and Maya).

Second, even when all of the plugins are finally finished, there will still be many modelling apps for which there will be no plugin. It is my understanding that there are only one or two other plugins under development (Softimage and DAZ).

Third, it is my understanding that the plugins are not directly developed (or supported) by Refractive/Otoy. That is, they are developed and supported by third party developers. So it is entirely possible that some of the plugins might stop development at some point.

IMO, the ability to move objects within a renderer is extremely important. Please reconsider adding a way to manually manipulate objects via the mouse and keyboard.
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matej
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GeoPappas wrote: IMO, the ability to move objects within a renderer is extremely important. Please reconsider adding a way to manually manipulate objects via the mouse and keyboard.
I agree. Otoy does not need to re-invent Maya, but being able to select & move objects easily (rotate / translate / scale manipulator) should be considered. This is especially important for light sources (emitters, IES), since those are the objects that artists tweak very frequently. Without this option Octane will be only half-interactive.

With the latest build its possible to manipulate an "object" (more precisely: a pile of geometry :) ), if its mesh is imported separately, but this is not the way to go. A data exchange format between a 3D app & Octane standalone should include the logic of objects.
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m_m_
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Posts: 109
Joined: Thu Jan 19, 2012 5:33 pm
Location: Italia

GeoPappas wrote:
RayTracey wrote:
dweemes wrote:it would be much easier if you coud just select them and move them in the viewport.
That's where the plug-ins come into play. We could start adding more user friendly features to position objects, but the Octane standalone version cannot offer the flexibility and productivity of a modelling package like Max or Maya.
IMHO, that is not a very good solution.

First, my understanding is that there are only one or two plugins available at the moment (3DS Max and Maya).

Second, even when all of the plugins are finally finished, there will still be many modelling apps for which there will be no plugin. It is my understanding that there are only one or two other plugins under development (Softimage and DAZ).

Third, it is my understanding that the plugins are not directly developed (or supported) by Refractive/Otoy. That is, they are developed and supported by third party developers. So it is entirely possible that some of the plugins might stop development at some point.

IMO, the ability to move objects within a renderer is extremely important. Please reconsider adding a way to manually manipulate objects via the mouse and keyboard.

Esatto.
"Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie"
Leonardo da Vinci
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m_m_
Licensed Customer
Posts: 109
Joined: Thu Jan 19, 2012 5:33 pm
Location: Italia

matej wrote:
GeoPappas wrote: IMO, the ability to move objects within a renderer is extremely important. Please reconsider adding a way to manually manipulate objects via the mouse and keyboard.
I agree. Otoy does not need to re-invent Maya, but being able to select & move objects easily (rotate / translate / scale manipulator) should be considered. This is especially important for light sources (emitters, IES), since those are the objects that artists tweak very frequently. Without this option Octane will be only half-interactive.

With the latest build its possible to manipulate an "object" (more precisely: a pile of geometry :) ), if its mesh is imported separately, but this is not the way to go. A data exchange format between a 3D app & Octane standalone should include the logic of objects.
Esatto.
"Il principio della scienza della pittura è il punto, il secondo è la linea, il terzo è la superficie, il quarto è il corpo che si veste di tal superficie"
Leonardo da Vinci
dweemes
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Posts: 5
Joined: Sat Jul 14, 2012 4:58 pm

i can imagine that just grabbing and moving them on the screen is difficult whitout a plugin. But it could be a step forward for the time being that we could just use the keyboard instead of het sliders on the right.
For exemple R-key + arrows for rotating and T-key + arrows for translating, the same with S for scale.
Or a radiobutton on the right to select the movement you want to do with the arrows.
And for the 3th dimension use 2 other keys because you only have 4 arrows...
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