OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
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gbambo wrote:LiveDB in the plugin and 2013 support, No 1 + 2 on my wishlist. This rocks!

Any idea why material previews in the Compact Material Editor look washed out? The renders seem fine, its just the material preview that is off.
Do you use 3ds max gamma?
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gabrielefx
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I would like to assign what gpu renders the sphere preview and decide how many passes or kernels to use.
The standalone sphere preview was more efficient.
The Max sphere preview has not so much detail. I never use it.
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Karba
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gabrielefx wrote:I would like to assign what gpu renders the sphere preview and decide how many passes or kernels to use.
The standalone sphere preview was more efficient.
The Max sphere preview has not so much detail. I never use it.
You have to ask this question in standalone topics. I can't change anything here.
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Elvissuperstar007
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Karba инстансы почти готовы, это радует.!!! Если правильно понимаю, значит и новый экспортер готов! с коладой .. официальный , а не кустарный как раньше. Обычно когда создают продукт, то в комплект идет нормальнй экспортер . но тут все ушло третьей дорогой
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Karba
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Elvissuperstar007 wrote:Karba инстансы почти готовы, это радует.!!! Если правильно понимаю, значит и новый экспортер готов! с коладой .. официальный , а не кустарный как раньше. Обычно когда создают продукт, то в комплект идет нормальнй экспортер . но тут все ушло третьей дорогой
Честно говоря, не понял содержания поста.
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Elvissuperstar007
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))))) я прочитал на форуме, что инстансы уже почти готовы! но чо -бы они работали в октане нужен новый экспортер ! значит он тоже почти готов?
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Karba
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Elvissuperstar007 wrote:))))) я прочитал на форуме, что инстансы уже почти готовы! но чо -бы они работали в октане нужен новый экспортер ! значит он тоже почти готов?
Нет, после того как инстансы будут готовы, мне придется изрядно потрудиться.
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Elvissuperstar007
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понимаю.. мульти скатер подкрутить )
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paoloverona
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great improvement the 2.58d version of the plugin :) (not tested the 2.58e yet)

I really love the Live DB and at last non more crashes when abort renders at big resolution.

Thanks for the great job!! ;)
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
tehfailsafe
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gabrielefx wrote:I would like to assign what gpu renders the sphere preview and decide how many passes or kernels to use.
The standalone sphere preview was more efficient.
The Max sphere preview has not so much detail. I never use it.
In the render settings box you can set the material preview render engine to be scanline, since you never use them anyway the material previews will be black and not eat up vram.
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
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