Do you use 3ds max gamma?gbambo wrote:LiveDB in the plugin and 2013 support, No 1 + 2 on my wishlist. This rocks!
Any idea why material previews in the Compact Material Editor look washed out? The renders seem fine, its just the material preview that is off.
OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I would like to assign what gpu renders the sphere preview and decide how many passes or kernels to use.
The standalone sphere preview was more efficient.
The Max sphere preview has not so much detail. I never use it.
The standalone sphere preview was more efficient.
The Max sphere preview has not so much detail. I never use it.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
You have to ask this question in standalone topics. I can't change anything here.gabrielefx wrote:I would like to assign what gpu renders the sphere preview and decide how many passes or kernels to use.
The standalone sphere preview was more efficient.
The Max sphere preview has not so much detail. I never use it.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
Karba инстансы почти готовы, это радует.!!! Если правильно понимаю, значит и новый экспортер готов! с коладой .. официальный , а не кустарный как раньше. Обычно когда создают продукт, то в комплект идет нормальнй экспортер . но тут все ушло третьей дорогой
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Честно говоря, не понял содержания поста.Elvissuperstar007 wrote:Karba инстансы почти готовы, это радует.!!! Если правильно понимаю, значит и новый экспортер готов! с коладой .. официальный , а не кустарный как раньше. Обычно когда создают продукт, то в комплект идет нормальнй экспортер . но тут все ушло третьей дорогой
- Elvissuperstar007
- Posts: 2506
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))))) я прочитал на форуме, что инстансы уже почти готовы! но чо -бы они работали в октане нужен новый экспортер ! значит он тоже почти готов?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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понимаю.. мульти скатер подкрутить )
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
great improvement the 2.58d version of the plugin
(not tested the 2.58e yet)
I really love the Live DB and at last non more crashes when abort renders at big resolution.
Thanks for the great job!!

I really love the Live DB and at last non more crashes when abort renders at big resolution.
Thanks for the great job!!

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
In the render settings box you can set the material preview render engine to be scanline, since you never use them anyway the material previews will be black and not eat up vram.gabrielefx wrote:I would like to assign what gpu renders the sphere preview and decide how many passes or kernels to use.
The standalone sphere preview was more efficient.
The Max sphere preview has not so much detail. I never use it.
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012