OctaneRender® for 3ds max® v1.0 beta 2.58e[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Hello everyone

Small update is here.
Just 3dsmax 2013 support and some small changes

NEW FEATURES SINCE LAST RELEASE:
  • 3dsmax 2013 support
  • Support for RGB Spectrum and Float Texture nodes. You can use the same color/value for several places.
  • LiveDB materials are ported to active material editor slot, not fixed.
BUG FIXES SINCE LAST RELEASE:
  • Some LiveDB materials were not converted properly.
DOWNLOAD
3ds max® 2010: http://www.refractivesoftware.com/plugi ... _2.58e.zip (55MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _2.58e.zip (55MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _2.58e.zip (55MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _2.58e.zip (55MB ZIP File)

Thanks
petermax
Licensed Customer
Posts: 192
Joined: Thu Mar 15, 2012 7:04 pm

Great! I needed this! Octane for Max is working really well for me now :)
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

petermax wrote:Great! I needed this! Octane for Max is working really well for me now :)
Unfortunatelly there is a small bug with RGB Spectrum. Fix will be ready to downloand in 1hour.
newmountain
Licensed Customer
Posts: 29
Joined: Wed Nov 30, 2011 3:49 am

Karba, Thank You for the Max 2013 support!!!
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Bug with RGB Spectrum is fixed. Files are updated.
Please download it again.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

when cloud rendering for Max?

is it a dream?
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Thanks karba
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

gabrielefx wrote:when cloud rendering for Max?

is it a dream?
Yeah, That's an interesting question. Are we going to see at least network rendering implimented so without a headache we could render with the help of small farm running Octane on let's say Apple's Air? =)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:when cloud rendering for Max?

is it a dream?
I don't know yet :roll:
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nildoe
Licensed Customer
Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
Contact:

Hi Karba,

Would it be to hard to implement a Shadow Pass and Support for a Matte/Shadow Material to help in further compositing? WOuld be so great especially in heavy scenes where we also have character animation...

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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