OctaneRender™ Standalone 1.11
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- RealityFox
- Posts: 273
- Joined: Sat May 05, 2012 1:43 pm
Awesome! May I ask what version you plan on expanding the UV editing tools? I'm really looking forward to them :3
Hi Octane
I see on a earlier topic that there was some problems with V1.11t, I think it was for poser, do this standalone v1.11 have any similar problems or other issues??
I am on the way to download and install the standalone v1.11 update, just want to check with you before i do something that could harm my current setup....???
Claus
I see on a earlier topic that there was some problems with V1.11t, I think it was for poser, do this standalone v1.11 have any similar problems or other issues??
I am on the way to download and install the standalone v1.11 update, just want to check with you before i do something that could harm my current setup....???
Claus
Intel Core i7-3770K, 32GB RAM, NVIDIA GeForce GTX 680, WIN 7 64bit.
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
TITAN is giving different render result then GTX690/GTC680 combo.
Second image is TITAN with speckles. How is that possible ? Surface is diffuse with scattering medium.
Second image is TITAN with speckles. How is that possible ? Surface is diffuse with scattering medium.
19 x NVIDIA GTX http://www.borisgoreta.com
- LudovicRouy
- Posts: 216
- Joined: Sat Apr 03, 2010 5:05 pm
- Location: FRANCE
- Contact:


I tried to install it on my macbook pro with GTX 650M, and I get the following error:
Process: octane [7553]
Path: /Volumes/VOLUME/OctaneRender 1.11.app/Contents/MacOS/octane
Identifier: com.otoy.octanerender
Version: 1.00 (1.00)
Code Type: X86-64 (Native)
Parent Process: launchd [134]
User ID: 501
Date/Time: 2013-03-15 21:47:34.033 -0500
OS Version: Mac OS X 10.8.2 (12C3103)
Report Version: 10
Interval Since Last Report: 261069 sec
Crashes Since Last Report: 4
Per-App Crashes Since Last Report: 1
Anonymous UUID: 93105964-5285-C22F-DD82-45629A737C80
Crashed Thread: 0
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: /usr/local/cuda/lib/libcuda.dylib
Referenced from: /Volumes/VOLUME/OctaneRender 1.11.app/Contents/MacOS/octane
Reason: image not found
Process: octane [7553]
Path: /Volumes/VOLUME/OctaneRender 1.11.app/Contents/MacOS/octane
Identifier: com.otoy.octanerender
Version: 1.00 (1.00)
Code Type: X86-64 (Native)
Parent Process: launchd [134]
User ID: 501
Date/Time: 2013-03-15 21:47:34.033 -0500
OS Version: Mac OS X 10.8.2 (12C3103)
Report Version: 10
Interval Since Last Report: 261069 sec
Crashes Since Last Report: 4
Per-App Crashes Since Last Report: 1
Anonymous UUID: 93105964-5285-C22F-DD82-45629A737C80
Crashed Thread: 0
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: /usr/local/cuda/lib/libcuda.dylib
Referenced from: /Volumes/VOLUME/OctaneRender 1.11.app/Contents/MacOS/octane
Reason: image not found
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
Can you render the scene with only the 680 (i.e. 1 GPU)? If it renders without speckles I would assume that your hardware has sometimes some calculation errors. But to be 100% sure, could you send us the scene and we give it a shot at the office.BorisGoreta wrote:TITAN is giving different render result then GTX690/GTC680 combo.
Second image is TITAN with speckles. How is that possible ? Surface is diffuse with scattering medium.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
I know what was the problem, I was testing the image rendered with one TITAN versus the image rendered with the rest of the GPUs ( 2 GTX690 and 1 GTX680 ). So with many GPUs the speckles get averaged out because each GPU produces speckles at different pixels.
There is a problem with Octane if I have more then 5 GPUs installed. It won't start. I have to run it in software mode then. But if I run GTX690s in SLI then it works.
Also with more then 5 GPUs and non SLI configuration Photoshop does not have GPU acceleration and OpenGL in 3D software does not work well.
Is there a way to increase max GPU number ?
There is a problem with Octane if I have more then 5 GPUs installed. It won't start. I have to run it in software mode then. But if I run GTX690s in SLI then it works.
Also with more then 5 GPUs and non SLI configuration Photoshop does not have GPU acceleration and OpenGL in 3D software does not work well.
Is there a way to increase max GPU number ?
19 x NVIDIA GTX http://www.borisgoreta.com
With single-GPU setups or if you want to save HDR images, you may want to the hotpixel filter, maybe 70-80% that should get rid of most of the fireflies. Also try out the caustic blur (maybe set at 0.1 - 0.01 depending on the scene).BorisGoreta wrote:I know what was the problem, I was testing the image rendered with one TITAN versus the image rendered with the rest of the GPUs ( 2 GTX690 and 1 GTX680 ). So with many GPUs the speckles get averaged out because each GPU produces speckles at different pixels.
Yes, it seems that the NVIDIA drivers have problems with OpenGL on more than 5 NVIDIA GPUs. I don't know why that is, but that was one of the reasons why we added the software viewport mode.There is a problem with Octane if I have more then 5 GPUs installed. It won't start. I have to run it in software mode then. But if I run GTX690s in SLI then it works.
Also with more then 5 GPUs and non SLI configuration Photoshop does not have GPU acceleration and OpenGL in 3D software does not work well.
Is there a way to increase max GPU number ?
The only way to get around this problem is to use a non-NVIDIA GPU for display, e.g. an onboard Intel graphics.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra