OctaneRender™ Standalone 1.11

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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RealityFox
Licensed Customer
Posts: 273
Joined: Sat May 05, 2012 1:43 pm

Awesome! May I ask what version you plan on expanding the UV editing tools? I'm really looking forward to them :3
cfrank78
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Joined: Sat Nov 17, 2012 11:44 pm

Awesome! May I ask what version you plan on expanding the UV editing tools? I'm really looking forward to them :3
You and many many others :-). We beged in many threads and very often for it, but no one took care of it so far hehe!

Chris!
clausgs
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Posts: 96
Joined: Wed Jan 16, 2013 6:16 am
Location: Dongguan

Hi Octane

I see on a earlier topic that there was some problems with V1.11t, I think it was for poser, do this standalone v1.11 have any similar problems or other issues??
I am on the way to download and install the standalone v1.11 update, just want to check with you before i do something that could harm my current setup....???

Claus
Intel Core i7-3770K, 32GB RAM, NVIDIA GeForce GTX 680, WIN 7 64bit.
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BorisGoreta
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TITAN is giving different render result then GTX690/GTC680 combo.

Second image is TITAN with speckles. How is that possible ? Surface is diffuse with scattering medium.
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IPR_image2.jpg
IPR_image.jpg
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LudovicRouy
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Location: FRANCE
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:lol: It's the new feature called "chickenpox" you need a very powerfull CG to render it :lol:
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steveps3
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Location: England

Ooooh, I want chickenpox... second thoughts maybe not.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
DayVids
Licensed Customer
Posts: 350
Joined: Tue May 11, 2010 2:35 am

I tried to install it on my macbook pro with GTX 650M, and I get the following error:

Process: octane [7553]
Path: /Volumes/VOLUME/OctaneRender 1.11.app/Contents/MacOS/octane
Identifier: com.otoy.octanerender
Version: 1.00 (1.00)
Code Type: X86-64 (Native)
Parent Process: launchd [134]
User ID: 501

Date/Time: 2013-03-15 21:47:34.033 -0500
OS Version: Mac OS X 10.8.2 (12C3103)
Report Version: 10

Interval Since Last Report: 261069 sec
Crashes Since Last Report: 4
Per-App Crashes Since Last Report: 1
Anonymous UUID: 93105964-5285-C22F-DD82-45629A737C80

Crashed Thread: 0

Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
Library not loaded: /usr/local/cuda/lib/libcuda.dylib
Referenced from: /Volumes/VOLUME/OctaneRender 1.11.app/Contents/MacOS/octane
Reason: image not found
CPU - i7-950 3.06 Ghz, 24GB Ram, Win7 x64, 2 display monitors, GeForce GTX 580 3GB Classified. I'm glad to say I LOVE OCTANE!
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

BorisGoreta wrote:TITAN is giving different render result then GTX690/GTC680 combo.

Second image is TITAN with speckles. How is that possible ? Surface is diffuse with scattering medium.
Can you render the scene with only the 680 (i.e. 1 GPU)? If it renders without speckles I would assume that your hardware has sometimes some calculation errors. But to be 100% sure, could you send us the scene and we give it a shot at the office.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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BorisGoreta
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I know what was the problem, I was testing the image rendered with one TITAN versus the image rendered with the rest of the GPUs ( 2 GTX690 and 1 GTX680 ). So with many GPUs the speckles get averaged out because each GPU produces speckles at different pixels.

There is a problem with Octane if I have more then 5 GPUs installed. It won't start. I have to run it in software mode then. But if I run GTX690s in SLI then it works.

Also with more then 5 GPUs and non SLI configuration Photoshop does not have GPU acceleration and OpenGL in 3D software does not work well.

Is there a way to increase max GPU number ?
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

BorisGoreta wrote:I know what was the problem, I was testing the image rendered with one TITAN versus the image rendered with the rest of the GPUs ( 2 GTX690 and 1 GTX680 ). So with many GPUs the speckles get averaged out because each GPU produces speckles at different pixels.
With single-GPU setups or if you want to save HDR images, you may want to the hotpixel filter, maybe 70-80% that should get rid of most of the fireflies. Also try out the caustic blur (maybe set at 0.1 - 0.01 depending on the scene).
There is a problem with Octane if I have more then 5 GPUs installed. It won't start. I have to run it in software mode then. But if I run GTX690s in SLI then it works.

Also with more then 5 GPUs and non SLI configuration Photoshop does not have GPU acceleration and OpenGL in 3D software does not work well.

Is there a way to increase max GPU number ?
Yes, it seems that the NVIDIA drivers have problems with OpenGL on more than 5 NVIDIA GPUs. I don't know why that is, but that was one of the reasons why we added the software viewport mode.

The only way to get around this problem is to use a non-NVIDIA GPU for display, e.g. an onboard Intel graphics.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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