Cinema 4D version 4.01.1-R2 (stable) 13.12.2018

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sbstnc
Licensed Customer
Posts: 120
Joined: Mon Jul 25, 2016 1:21 am

I will investigate but monitor GPU is already disabled, as with eGPU on Mac the monitor is from the internal AMD cards but Octane uses the 2x1080Ti.
What I am curious about is why such a huge slowdown from 4.0 to 4.01.
I just reinstalled 4.0RC7R4 and it's literally twice as fast. Scene has an HDRI, some small lights, DoF, and at 3000samples the difference is 42 mins on 4.01.1 vs 21 mins on 4.0RC7R4. Just doing dev now so would of course aim to bring the time down but an increase of50% is a bit odd considering nothing on the machine changes except a .01 version difference. Is the core really that different from 4.0 to 0.01?
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thanulee
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Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Happy new year :)
Priorities dont play ball well here, they keep changing randomly.
Plus, this version doesnt behave like 3.08 which was super smooth in viewport. I have to completely disable the 1st GPU even if priority is set to low (which im not even sure its considering it.
Let me know. Thanks
sbstnc
Licensed Customer
Posts: 120
Joined: Mon Jul 25, 2016 1:21 am

bepeg4d wrote:Hi sbstnc,
please, go to System Preferences/CUDA and share a screenshot of the panel, thanks.
ciao Beppe
https://www.dropbox.com/s/b6i6egvgt1yb2 ... 8.jpg?dl=0

From my understanding when I updated to 4.0 (various R releases), while I had to update CUDA and drivers on PC, Mac was fine to use existing.
I may have missed some vital information in a post? I tend not to update if everything is stable. As I said in previous post, changing from 4.0 to 4.01 (with no other system change) sees a huge slowdown in performance, while working in C4D with LV on and when rendering to PV.

Thanks
and Happy New Year! :)
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Ferdinand13
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Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

I've come across an issue, where the Object Layer Color and the Shadow Passes don't match.

Here's the combined image I get - see the bright line on the edge of the object?
Combined.jpg
This is the Object Layer Color Pass on its own (the object color is red and with the green and blue channels set to the red channel it comes out white).
Matte.jpg
And this is the Shadow Pass.
Shadow.jpg
Now when I use the Object Layer Color Pass to cut out the object from the Shadow Pass, the same line occurs.
ShadowWithMatte.jpg
Ergo, the two passes don't match, by quite a bit. Is this a bug and how can I fix it? Cheers!
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
sdanaher
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Posts: 332
Joined: Mon Apr 06, 2015 12:47 pm
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Not sure if already asked but please disable denoising for Mat ID passes - it breaks them.
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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Ferdinand13
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Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

sdanaher wrote:Not sure if already asked but please disable denoising for Mat ID passes - it breaks them.
Hi sdanaher,

I didn't use any denoising in this render. Any idea, why this happened anyway?
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
sdanaher
Licensed Customer
Posts: 332
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Sorry Ferdinand13 - not meant for you, meant for Ahmet as a global comment.
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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thanulee
Licensed Customer
Posts: 712
Joined: Sat Dec 19, 2015 11:00 pm

Hi, splines do not render in PV while i see em in LV when inside a cloner.
Is that a limitation or did i do something wrong?

file: https://www.dropbox.com/s/02k9ms8a9l0hw ... s.c4d?dl=0

ty
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Ferdinand13
Licensed Customer
Posts: 154
Joined: Sun Apr 03, 2016 4:21 pm
Location: United Kingdom

Hey, I hope nobody minds me bumping this again, but I haven't heard any reply and I'm desperate to solve this. My entire workflow for this project is based on the shadow pass matching all the other passes, that I need to get this fix. Anybody got an idea what could cause this discrepancy between the shadow pass and the object layer color pass? Ahmet maybe? Thanks for letting me know!

Ferdinand13 wrote:I've come across an issue, where the Object Layer Color and the Shadow Passes don't match.

Here's the combined image I get - see the bright line on the edge of the object?
Combined.jpg
This is the Object Layer Color Pass on its own (the object color is red and with the green and blue channels set to the red channel it comes out white).
Matte.jpg
And this is the Shadow Pass.
Shadow.jpg
Now when I use the Object Layer Color Pass to cut out the object from the Shadow Pass, the same line occurs.
ShadowWithMatte.jpg
Ergo, the two passes don't match, by quite a bit. Is this a bug and how can I fix it? Cheers!
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
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bepeg4d
Octane Guru
Posts: 10323
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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sbstnc wrote:
bepeg4d wrote:Hi sbstnc,
please, go to System Preferences/CUDA and share a screenshot of the panel, thanks.
ciao Beppe
https://www.dropbox.com/s/b6i6egvgt1yb2 ... 8.jpg?dl=0

From my understanding when I updated to 4.0 (various R releases), while I had to update CUDA and drivers on PC, Mac was fine to use existing.
I may have missed some vital information in a post? I tend not to update if everything is stable. As I said in previous post, changing from 4.0 to 4.01 (with no other system change) sees a huge slowdown in performance, while working in C4D with LV on and when rendering to PV.

Thanks
and Happy New Year! :)
Hi,
my suggestion is to install the latest Apple Security Update for Sierra, and update the drivers to 378.05.05.25f12:
FDB4A024-C04B-42A3-8FB7-5C5852C5AB14.jpeg
ciao Beppe
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