I've come across an issue, where the Object Layer Color and the Shadow Passes don't match.
Here's the combined image I get - see the bright line on the edge of the object?
This is the Object Layer Color Pass on its own (the object color is red and with the green and blue channels set to the red channel it comes out white).
And this is the Shadow Pass.
Now when I use the Object Layer Color Pass to cut out the object from the Shadow Pass, the same line occurs.
Ergo, the two passes don't match, by quite a bit. Is this a bug and how can I fix it? Cheers!
            
			
									
						
							Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Moderators: ChrisHekman, aoktar
- Ferdinand13
 
- Posts: 154
 - Joined: Sun Apr 03, 2016 4:21 pm
 - Location: United Kingdom
 
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
			
						Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Not sure if already asked but please disable denoising for Mat ID passes - it breaks them.
            
			
									
						
							Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
			
						- Ferdinand13
 
- Posts: 154
 - Joined: Sun Apr 03, 2016 4:21 pm
 - Location: United Kingdom
 
Hi sdanaher,sdanaher wrote:Not sure if already asked but please disable denoising for Mat ID passes - it breaks them.
I didn't use any denoising in this render. Any idea, why this happened anyway?
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
			
						Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Sorry Ferdinand13 - not meant for you, meant for Ahmet as a global comment.
            
			
									
						
							Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
			
						Hi, splines do not render in PV while i see em in LV when inside a cloner.
Is that a limitation or did i do something wrong?
file: https://www.dropbox.com/s/02k9ms8a9l0hw ... s.c4d?dl=0
ty
            
			
									
						
										
						Is that a limitation or did i do something wrong?
file: https://www.dropbox.com/s/02k9ms8a9l0hw ... s.c4d?dl=0
ty
- Ferdinand13
 
- Posts: 154
 - Joined: Sun Apr 03, 2016 4:21 pm
 - Location: United Kingdom
 
Hey, I hope nobody minds me bumping this again, but I haven't heard any reply and I'm desperate to solve this. My entire workflow for this project is based on the shadow pass matching all the other passes, that I need to get this fix. Anybody got an idea what could cause this discrepancy between the shadow pass and the object layer color pass? Ahmet maybe? Thanks for letting me know!
            
			
									
						
							Ferdinand13 wrote:I've come across an issue, where the Object Layer Color and the Shadow Passes don't match.
Here's the combined image I get - see the bright line on the edge of the object? This is the Object Layer Color Pass on its own (the object color is red and with the green and blue channels set to the red channel it comes out white). And this is the Shadow Pass. Now when I use the Object Layer Color Pass to cut out the object from the Shadow Pass, the same line occurs. Ergo, the two passes don't match, by quite a bit. Is this a bug and how can I fix it? Cheers!
Custom PC, Intel Core i7-6800K, 48GB RAM, 3x MSI GeForce RTX 2080 Super Seahawk EK, Windows 10
Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
			
						Razer Blade Pro 17, Intel Core i7-10875H, 32GB RAM, 1x NVIDIA GeForce RTX 3080, 1x EVGA GeForce GTX 1080 Ti Hybrid (eGPU), Windows 10
Hi,sbstnc wrote:https://www.dropbox.com/s/b6i6egvgt1yb2 ... 8.jpg?dl=0bepeg4d wrote:Hi sbstnc,
please, go to System Preferences/CUDA and share a screenshot of the panel, thanks.
ciao Beppe
From my understanding when I updated to 4.0 (various R releases), while I had to update CUDA and drivers on PC, Mac was fine to use existing.
I may have missed some vital information in a post? I tend not to update if everything is stable. As I said in previous post, changing from 4.0 to 4.01 (with no other system change) sees a huge slowdown in performance, while working in C4D with LV on and when rendering to PV.
Thanks
and Happy New Year!
my suggestion is to install the latest Apple Security Update for Sierra, and update the drivers to 378.05.05.25f12: ciao Beppe
Hello. Relink textures doesnt work in R20. Could u check please? thanks
            
			
									
						
										
						Yes I did in past. Don't know why, I haven't change anythings between R19 and R20.thanulee wrote:Hello. Relink textures doesnt work in R20. Could u check please? thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
			
						3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
                                                                
                            
