Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

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aoktar
Octane Plugin Developer
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moebius wrote:EXR(Octane) does not save? there is no picture in the renderoutputfolder. There is a Picture if i save out TIFF.
Try with English characters
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moebius
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aoktar wrote:
moebius wrote:EXR(Octane) does not save? there is no picture in the renderoutputfolder. There is a Picture if i save out TIFF.
Try with English characters
gosh.
gosh!!!
THANKS.
LFedit
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Cryptomatte Object Node Name seems to have some weird behavior. In the past I've use Material Node Name, and Object Node Name for the ability to select just about anything I would need in my scenes. I've set up a simple scene to show what's weird. The Object Node Name is only separating into two layers, LayerID1 and anything other than LayerID1.

Am I missing something that's changed, or is it possible this is a bug?
simpleCryptomatte_test.zip
(92.31 KiB) Downloaded 234 times
Win 10, Threadripper Pro, Dual 3090s
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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LFedit wrote:Cryptomatte Object Node Name seems to have some weird behavior. In the past I've use Material Node Name, and Object Node Name for the ability to select just about anything I would need in my scenes. I've set up a simple scene to show what's weird. The Object Node Name is only separating into two layers, LayerID1 and anything other than LayerID1.

Am I missing something that's changed, or is it possible this is a bug?
The attachment simpleCryptomatte_test.zip is no longer available
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a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
LFedit
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Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Great thank you!

is there a way to use the Object ID layer as a matte source for Cryptomatte?
Win 10, Threadripper Pro, Dual 3090s
moebius
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use Crypto Layer "Instance" for each Object?
LFedit
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Joined: Tue Jan 22, 2013 12:00 am

awesome thank you. This all works perfectly.
Win 10, Threadripper Pro, Dual 3090s
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thanulee
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Joined: Sat Dec 19, 2015 11:00 pm

Hi I think I found a bug or this setup is breaking.
See video issue here: https://www.dropbox.com/s/yl3iwy4g56422 ... .webm?dl=0

The black stones shouldnt be black. I also tried with instance node and add the cloner as particle, but still its black.

Scene file: https://www.dropbox.com/s/dfr2r37yo7v23 ... e.c4d?dl=0

Cheers!
nycjunglist
Licensed Customer
Posts: 25
Joined: Tue Dec 22, 2015 6:20 am

Hey aoktar,

It seems that the only way to add a Diffuse/Specular Toon Ramp is from the buttons in the Toon tab for a Toon material. If you try to connect the nodes manually, they won't connect.

(Animated GIF attached)
octane-toon-ramp.gif
Ryzen 9 3950x | 128 GB RAM | 2x 3080Ti
FelipeCortes
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Joined: Wed Apr 29, 2015 10:02 pm

in 2021.1 R3,cryptomate ignore "invert option" in render layer
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