Version 3.06-TEST-3.1 (WORK IN PROGRESS BUILDS)

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
eyeonestudio
Licensed Customer
Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

No Problem.
Octane is the best for me.
Thanks.... :P
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Test3 builds are available in first page. I've recommend that to all. Cuda errors hopefully should go away in this build. Enjoy it and please drop some feedback about problems or impressions! Enjoy it!
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
eyeonestudio
Licensed Customer
Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

WOW.... Thanks... 8-)


Auto Insert Detach : Working good...
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
User avatar
desire
Licensed Customer
Posts: 146
Joined: Tue Sep 24, 2013 6:30 am
Location: Russia, Nizhny Novgorod
Contact:

Have found some bugs in latest test builds.
The first is a strange behavior with using matte material in LiveViwer (see first two attachs)
Second - when PV render scene with matte mat + alpha enabled, there is no data in alpha channel in saved file.
And the third - crappy results using render layer mask feature (see last attached pic) on standart settings. I don't know, may be I was wrong, but over non-test version it was Ok from the box.
matte mat, alpha channel enabled
matte mat, alpha channel enabled
matte mat, alpha channel disabled
matte mat, alpha channel disabled
layer mask sample
layer mask sample
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

desire wrote:Have found some bugs in latest test builds.
The first is a strange behavior with using matte material in LiveViwer (see first two attachs)
Second - when PV render scene with matte mat + alpha enabled, there is no data in alpha channel in saved file.
And the third - crappy results using render layer mask feature (see last attached pic) on standart settings. I don't know, may be I was wrong, but over non-test version it was Ok from the box.
Could you check it again? Because i can't see anything wrong on my test. For 3rd, it's not a matter because crappy pixels are out of mask.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
desire
Licensed Customer
Posts: 146
Joined: Tue Sep 24, 2013 6:30 am
Location: Russia, Nizhny Novgorod
Contact:

crap! )))
Sorry about first two points - forgot sometimes that if you had some stranges, it's needed to copy objects in a new scene initially to verify bug :idea:
It's Ok and working as expected.

About layer masks - not render layer feature, that has it's own alpha channel, I'm talking about render layer mask - it has just layers respectively to objects' IDs with applied transparency, so crappy pixels is making mask edge.
I'll make more tests... Thank you

update: sorry again and again, aoktar - after moving objects in a new scene, there are no bugs like I wrote earlier :oops: :|
VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

Hi, aoktar

When using Octane Scatter, critical errors often appear. They appear on different actions.
I sent you a private message from the screen

Do you plan to add an infinite plane like in standalone 3.06?
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

desire wrote:crap! )))
Sorry about first two points - forgot sometimes that if you had some stranges, it's needed to copy objects in a new scene initially to verify bug :idea:
It's Ok and working as expected.

About layer masks - not render layer feature, that has it's own alpha channel, I'm talking about render layer mask - it has just layers respectively to objects' IDs with applied transparency, so crappy pixels is making mask edge.
I'll make more tests... Thank you

update: sorry again and again, aoktar - after moving objects in a new scene, there are no bugs like I wrote earlier :oops: :|
Np! Propably some settings was messed.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

VVG wrote:Hi, aoktar

When using Octane Scatter, critical errors often appear. They appear on different actions.
I sent you a private message from the screen

Do you plan to add an infinite plane like in standalone 3.06?
Thanks! Answered.
Infinite plane needs to be investigated more. There was some possible problem about uvmapping but i think it can be ignorable. Yes propably i'll use it for floor objects.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
lucioing
Licensed Customer
Posts: 229
Joined: Wed Feb 19, 2014 4:01 pm
Location: Rome - Italy

Hi Ahmet!
Strange behavior: the sphere didn't update but the material is ok.
Node editor pressed, nothing happens ...
;)
L.
OctaneTest_3.gif
Mac Pro 5.1 -16 GB- 2 x Titan Black 6GB - Titan Z - MacOS Yosemite 10.10.4
Post Reply

Return to “Releases”