Octane is the best for me.
Thanks....

Moderators: ChrisHekman, aoktar
Could you check it again? Because i can't see anything wrong on my test. For 3rd, it's not a matter because crappy pixels are out of mask.desire wrote:Have found some bugs in latest test builds.
The first is a strange behavior with using matte material in LiveViwer (see first two attachs)
Second - when PV render scene with matte mat + alpha enabled, there is no data in alpha channel in saved file.
And the third - crappy results using render layer mask feature (see last attached pic) on standart settings. I don't know, may be I was wrong, but over non-test version it was Ok from the box.
Np! Propably some settings was messed.desire wrote:crap! )))
Sorry about first two points - forgot sometimes that if you had some stranges, it's needed to copy objects in a new scene initially to verify bug![]()
It's Ok and working as expected.
About layer masks - not render layer feature, that has it's own alpha channel, I'm talking about render layer mask - it has just layers respectively to objects' IDs with applied transparency, so crappy pixels is making mask edge.
I'll make more tests... Thank you
update: sorry again and again, aoktar - after moving objects in a new scene, there are no bugs like I wrote earlier![]()
Thanks! Answered.VVG wrote:Hi, aoktar
When using Octane Scatter, critical errors often appear. They appear on different actions.
I sent you a private message from the screen
Do you plan to add an infinite plane like in standalone 3.06?