Version 2.05.0 - Updated on (14.08.14)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Bolos
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Ahh! Sorry. Need to check those files.

Fine now!

And thank you again, great work (as usual).
Coucou!
slash
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Hi aoktar,

I see the hair in the live viewer but not when I edit in Standalone or render in C4D. Am I missing a step?
Attachments
hairball0000.tif
hair.png
Windows 7 x64 | GTX670 | i5 2500k | 16GB
Cinema 4D
Daz3D Studio 4.6
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aoktar
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slash wrote:Hi aoktar,

I see the hair in the live viewer but not when I edit in Standalone or render in C4D. Am I missing a step?
no, we can't transfer the hair to SA. Don't forget to check my 2.0 samples. Hair is same on Picture Viewer as should be.
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pxlntwrk
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Hi ,
very great update bravo,
i can make work DR whith c4d plugg only when the standalone is running too..
there is a way to make it work without run standalone same time?


there is a thing i cant understand in the manual :
"SETUP FOR NET RENDERING
NET client wants to read preferences file of Octane Render
You should copy oct.dat file from c:\Users\USERNAME\AppData\Roaming\MAXON\Cinema4Dr15_ABCDEFGH
directory of Cinema 4D
to c:\Users\USERNAME\AppData\Roaming\MAXON\Cinema4Dr15_ABCDEFGH\
Also relative texture maps shall be in a texture path of Octane Settings" ????

thanks
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TBA3D_70
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Working nicely on mac, now :D

Great work. Thanks Ahmet!
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pxlntwrk
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ok sorry it works now.
i just copy octane.dat from plugg dir to to root c4d folder, but when i uncheck net rendering in octane pluggin dialog, i have to restart c4d to reconnect my slaves after... :?
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Ron
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Hi Ahmet,

thank you for releasing V2.0 as a Beta - this is awesome!

Just tried hair and it works good but C4D crashes when using architectural grass. Is it incompatible yet?

Best - Ron

BTW: I had to pay for the plugin update while others didn't. Waiting for a reply from OTOY for my mail to support ...
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TBA3D_70
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On mac 10.9.3 with R15.057 -> I´ve problems with material updater process. It won´t work.

And also in some old scenes -> it doesn´t show all the geometry objects. Strange behaviors.
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Bildschirmfoto 2014-06-12 um 15.01.08.png
SVITAdmin
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Some old scenes that work perfectly in 1.54, create a render failure in 2.0.

Got both the Windows and Mac plug-ins working (though i'm going back to 1.54, because of the above issue until i can work on all new scenes).

I got the Mac using GPU's from my PC. 6 Titans works out well. :D Once i get the 2.0 plugin installed on the other PC and Mac, then i'll be in heaven. I could use both PC's cards on my Mac in theory for a total of 10 Titans. That sounds fun. Shame we can't use the Mac cards on the network though. Is that a possible future thing?

Everything new, but the displacement breaking some geometry (which has already been addressed) seems to work great.

Great job man!!!
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aoktar
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I have to revise Network part of manual. Net rendering is not Octane distributed rendering. There should be some info about Octane Network rendering on forum.

I have no time and idea to check old scene why don't works. Maybe better to create new scenes. I'll check this on next days.

Arctitectural grass is not supported.
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