OctaneRender® 2026.2 [current 2026]

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mojave
OctaneRender Team
Posts: 1390
Joined: Sun Feb 08, 2015 10:35 pm

nuno1980 wrote: Thu Feb 19, 2026 9:34 pm
mojave wrote: Thu Feb 19, 2026 6:47 pmThank you, would you be able to provide a scene where this can be reproduced for us to test?
I share this scene here:
Caustic_Breakdown@plastic on glossy floor@rough 0.15 at real light source at the almost real life_6000x3375.orbx
But you can change the kernel from PT to Photon Tracing (see above image about kernel settings).

Same problem for lastest version of OR too.

Thank you. :)

Best regards. ;)
Thank you for sharing, we will investigate this. If this is blocking you please let us know.
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nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

mojave wrote: Sun Feb 22, 2026 8:43 pmThank you for sharing, we will investigate this. If this is blocking you please let us know.
Ok. I've removed the attachment.

Best regards. ;)
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

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PolderAnimation
Licensed Customer
Posts: 383
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
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For AOVs, it would be very nice if Light AOVs also had the option for direct reflections and indirect reflections per light. This is possible in Redshift and gives very nice freedom in compositing.
I know you can achieve this with Output AOVs, but it would be great to have an out o -the box option for denoised Light AOVs.
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