Cinema4D version 2025.1 Build 0104

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Delizade
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"Overwite kernel Setings" still does not work.
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Kalua
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Thank you, team!
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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Kalua
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Hey, team
Working great so far.
Wanted to ask you if could you please integrate same indicator Standalone has about Vram Pool usage.
Would help me immensely with my 2x3090 + Nvlink.
Regards,
Attachments
Screenshot 2025-04-10 112932.jpg
Screenshot 2025-04-10 112708.jpg
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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bepeg4d
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@cjadams
macOS build is not ready yet, the devs are working on it.

About Render-Node, you need 2025.1 stable render-Node:
https://render.otoy.com/customerdownloa ... de_win.exe

@Delizade
what issues are you having with Overwrite Kernel settings tab?

Everything seems to work as expected here:
IMG_4702.jpeg
ciao,
Beppe
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Delizade
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Beppe hi,
When the Override KS is activated:
The Live Viewer is not affected by the override kernel activation and does not update.
Rendering is not affected.
If you select the Info Channels like you did:
 a) The Live View is still not updated.
 b) The render is affected and output is correct.

I really hope the issue was due to my own mistake and that there is actually a solution. Because of some plugins, I'm unable to update Cinema 4D at the moment. Could you please check this issue again? It might be related to the C4D version?
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Cinema_4D_zTtjJgrsrG.rar
(5.59 MiB) Downloaded 26 times
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zoppo
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Delizade wrote: Sat Apr 12, 2025 1:50 am Beppe hi,
When the Override KS is activated:
The Live Viewer is not affected by the override kernel activation and does not update.
I am not sure if I understand you correctly, but you do know that it works the other way around:

You set your settings in the Live Viewer and those settings are always the ones used by the LV.
If you enable Override in the render settings, those Override settings are only relevant for the rendering in the Picture Viewer or via Render Manager.
C4D 2025 | Win10
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Kalua
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Would be great to have a demo scene for using the decal tool.
Currently struggling to use it.
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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UON.Visuals
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Still getting this awful error message on most of my older projects, been happening since last summer. At least now it gives more info:
Screenshot 2025-04-12 165645.jpg
What is causing this? Render settings, materials, compatibility settings in materials or octane? I have no idea but I have to his the render button twice for Live viewer to show my project, and only after that will the render queue start rendering it without an error.
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UON.Visuals
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Kalua wrote: Sat Apr 12, 2025 11:00 pm Would be great to have a demo scene for using the decal tool.
Currently struggling to use it.
Regards,
Saw this tutorial posted today: https://youtu.be/rDRIj8TMxe4
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bepeg4d
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@Delizade:
as zoppo said, Overwrite kernel settings is designed to have different kernel settings in Picture Viewer from what you have in Live View.
Let's say that you want to use preview kernel settings to speed up the workflow in Live View, but you want to have high quality settings in Picture Viewer when you go to render the scene. Overwrite kernel settings panel is what you need. There is a "Copy to videopost" command in Kernel panel, to easily copy paste the kernel settings to overwrite kernel settings panel.

@UON.Visuals:
please share with me one of your scene with assets via Private Message, thanks.

@Kalua:
please have a look at the following example scene about Decal usage on Universal Glossy, Universal Metal, and Standard Surface Glass materials:
IMG_4715.jpeg
Decal-Test-02c.zip
(1.44 MiB) Downloaded 50 times
ciao,
Beppe
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