Interesting, the same technique should work with leaves, candles and any other SSS needed effect. But how much will it cost in render time with so many small objects?Tugpsx wrote:Here is a quick example with spec map used for depth of absorbtion. Raw render no postwork yet.
SSS Effect Test
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Octane Render Power Tools, Animation Tools for Octane Render
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Intel Core i7 920 @ 2.67GHz - RAM 12.0 GB
Asus P6T7 WS SuperComputer GTX 480
Mmm i don't think that this tecniche is good for leaves since, in general, they are made by few polys with no thikness but scurely it's very good for candles, soap, plastics and so on
ciao beppe

ciao beppe
To make the scene complete, I have just added some clip texture planes for the hair.