OctaneRender® for 3ds max® v2023.1 - 14.05

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Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

Just out of interest Paride, what was wrong with the HDR environment and camera settings?
Templas
Licensed Customer
Posts: 20
Joined: Tue Dec 19, 2017 10:41 am

Hi guys, thanks for fixing the bugs and for your work :)
I wanted to know if there is a possibility to make the "Analytic light" light source invisible.
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Rik wrote:Just out of interest Paride, what was wrong with the HDR environment and camera settings?
Hi Rik,
He used a cylindrical projection.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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merid888

Hello Parid, wich will be the correct settings with Hdri ? Becouse if I don't use cilindral option in the scene appear two times the sun and affect the result of my scene, can you tell the correct setting ? and the option when i use Linea off I remember this setting with this option, not Srgb or I am wrong ? Please, correct me if I am wrong, thank you for you comment.
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

merid888 wrote:Hello Parid, wich will be the correct settings with Hdri ? Becouse if I don't use cilindral option in the scene appear two times the sun and affect the result of my scene, can you tell the correct setting ? and the option when i use Linea off I remember this setting with this option, not Srgb or I am wrong ? Please, correct me if I am wrong, thank you for you comment.
Hi meris888,
However, the issue you're referring to doesn't stem from the projection but rather from the incorrect setting of the environment. Take a look here:
viewtopic.php?f=27&t=78198&p=403275&hil ... nt#p403275
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
Octane Guru
Posts: 3813
Joined: Fri Sep 18, 2015 7:19 am

Templas wrote:Hi guys, thanks for fixing the bugs and for your work :)
I wanted to know if there is a possibility to make the "Analytic light" light source invisible.
Hi Templas,
It will be resolved in the next release.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
User avatar (Default)
merid888

Hello Parid, this what I talk about two sun's, if I put Cilindrical option in Projection only appear one sun and the illumation is correct, but if I don't put Cilindrical into Projection in my render appear 2 suns and I have problem with illumination.

Add picture like reference.
Attachments
Two Sun's.jpg
ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

1) When trying to change Volume Ramp, the preview does not update.
2) Position 1.0 of "green arrow" in Volume Ramp moves arrow outside of gradient tab.
3) It would be great to be able to open the gradient ramp in a new window and scale it. It's really hard to pick out those big arrow triangles when they're standing quite close together.
Attachments
volume ramp.gif
GPU: 980+1080+1080Ti; 3ds max;
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ramone163
Licensed Customer
Posts: 253
Joined: Tue Aug 28, 2012 5:12 pm

Volume Medium material -> Schlick scattering direction: missing "sun direction" parameter.
GPU: 980+1080+1080Ti; 3ds max;
Behance portfolio; Handmadefont.com;
neonZorglub
OctaneRender Team
Posts: 1010
Joined: Sun Jul 31, 2016 10:08 pm

ramone163 wrote:1) When trying to change Volume Ramp, the preview does not update.
2) Position 1.0 of "green arrow" in Volume Ramp moves arrow outside of gradient tab.
3) It would be great to be able to open the gradient ramp in a new window and scale it. It's really hard to pick out those big arrow triangles when they're standing quite close together.
Hi ramone163,
Thank you for reporting those issues. This should be fixed in the next release. I'll try to also add a separate resizable window for better editing..

For the Sun direction of the Schlick, it should be available soon.

Thanks
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