OctaneRender® 2022.1 XB 0

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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BadBilly
Licensed Customer
Posts: 31
Joined: Sat Jun 29, 2019 10:50 pm

I may be missing something, but will these updates apply to the C4D Plugins?

FOr particle rendering speeds up to 3x faster, does that apply to volumetric lighting?
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whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

Wow! :o
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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promity
Licensed Customer
Posts: 363
Joined: Sun Dec 19, 2010 7:59 am
Location: Russia

Great, it works! True, the new render kernel itself does not differ much in speed from the PT or PMC, but it does the caustics much better.

P.S. So Brigade can't run if you have non-RTX (quadro for example) primary video card?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
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fantome
Licensed Customer
Posts: 268
Joined: Wed Dec 16, 2015 3:38 pm

great stuff congrats guys, i really hope that somehow in the 2022 cycle, we will be able to transmit point data ( color / opacity / custom attributes ) to instanced object. this is the only major feature that is really missing in the engine.
batman911
Licensed Customer
Posts: 28
Joined: Wed Sep 11, 2019 12:09 pm

This looks fantastic, particularly the caustics improvements. Will this version be ported to the Lightwave plugin?
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nuno1980
Licensed Customer
Posts: 786
Joined: Sat Dec 18, 2010 10:04 pm

I adore impressive and quick caustics!! <3 :D Does "photon tracer" support Maxwell card? I want OR 2022.1 XB demo!! Because new OR doesn't support my regular OR v4!?! :(

EDIT: The photon depth's number is only up to 10!? Too low... Why? But I'm sad because we may get black problem in complex specular material (eg: 3D star, diamond...). While PMC kernel 2048-depth. If photon depth's number will be 256 or higher, I'll subscribe studio.
Last edited by nuno1980 on Mon Nov 29, 2021 11:20 pm, edited 4 times in total.
NOTE: I'm sorry for bad english due to mute ;)

i7-12700KF
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DoubleTwistedCoil
Licensed Customer
Posts: 4
Joined: Sun Oct 27, 2019 6:26 pm

Rest attribute for Houdini is a game changer for me! Finally you could compete with Redshift. Can't wait!
henrikmk
Licensed Customer
Posts: 6
Joined: Wed Apr 22, 2015 10:02 am

blobbybarack wrote:working painless on a 2080ti
I get a whopping 6 FPS in the Brigade Bench demo on my 2080ti in the lowest resolution. Not sure if this is expected.
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

It would be nice to store the photons to accelerate camera movement sequences, would it be possible?
dynaraton
Licensed Customer
Posts: 57
Joined: Sat Mar 03, 2012 1:22 pm
Location: New York City USA

I can't get BrigadeBench to launch with my RTX Titans. I have the latest Studio Driver (472.47). I did a new clean install and reboot also.
I get this error message -
UPDATE: I HAD TO DISABLE SLI (NVLINK) IN THE NVIDIA CONTROL PANEL TO GET IT TO WORK.
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Screenshot 2021-11-27 110728.jpg
Asus Prime Deluxe II : Intel i9-10900 X : 128GB G.Skill 3600 MHz DDR4 RAM : (2) Nvidia RTX TITANs w/ NvLink : Win11 Pro : Latest Cinema4D
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