I may be missing something, but will these updates apply to the C4D Plugins?
FOr particle rendering speeds up to 3x faster, does that apply to volumetric lighting?
OctaneRender® 2022.1 XB 0
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Wow! 
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Great, it works! True, the new render kernel itself does not differ much in speed from the PT or PMC, but it does the caustics much better.
P.S. So Brigade can't run if you have non-RTX (quadro for example) primary video card?
P.S. So Brigade can't run if you have non-RTX (quadro for example) primary video card?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
Lightwave 3d
I adore impressive and quick caustics!! <3
Does "photon tracer" support Maxwell card? I want OR 2022.1 XB demo!! Because new OR doesn't support my regular OR v4!?! 
EDIT: The photon depth's number is only up to 10!? Too low... Why? But I'm sad because we may get black problem in complex specular material (eg: 3D star, diamond...). While PMC kernel 2048-depth. If photon depth's number will be 256 or higher, I'll subscribe studio.
EDIT: The photon depth's number is only up to 10!? Too low... Why? But I'm sad because we may get black problem in complex specular material (eg: 3D star, diamond...). While PMC kernel 2048-depth. If photon depth's number will be 256 or higher, I'll subscribe studio.
Last edited by nuno1980 on Mon Nov 29, 2021 11:20 pm, edited 4 times in total.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
- DoubleTwistedCoil

- Posts: 4
- Joined: Sun Oct 27, 2019 6:26 pm
Rest attribute for Houdini is a game changer for me! Finally you could compete with Redshift. Can't wait!
I can't get BrigadeBench to launch with my RTX Titans. I have the latest Studio Driver (472.47). I did a new clean install and reboot also.
I get this error message -
UPDATE: I HAD TO DISABLE SLI (NVLINK) IN THE NVIDIA CONTROL PANEL TO GET IT TO WORK.
I get this error message -
UPDATE: I HAD TO DISABLE SLI (NVLINK) IN THE NVIDIA CONTROL PANEL TO GET IT TO WORK.
Asus Prime Deluxe II : Intel i9-10900 X : 128GB G.Skill 3600 MHz DDR4 RAM : (2) Nvidia RTX TITANs w/ NvLink : Win11 Pro : Latest Cinema4D