
Beware of "3ds Max gamma hack"! :(
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- javierluisbravo
- Posts: 75
- Joined: Mon Jul 04, 2016 6:10 pm
- Location: Argentina
maybe when saving the jpg you have activaded in the save panel the overide of the gamma in 1.0 and that should be in 2,2 or in automatic for jpg which are to be seen in srgb monitors 

I can confirm that using Max gamma hack and non linear tone mapping clamps the dynamic range from 0 to something slightly above 1. I'm assuming the slightly above 1 value helps the post effect, but ideally, we should have full range with the Max Gamma Hack and non linear tone mapping. It only makes sense that I can still use the color management of Octane and still take advantage of the 32-bit float EXR range.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi samsue,samsue wrote:paride4331 wrote:Hi javierluisbravo,
Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on
Kernel panel setup:
3ds Max gamma hack on
imager panel Render Setup:
non linear tone mapping on
Gamma 2,2
Response Linear/off
Octanecamera imager panel:
Gamma 2,2
Response Linear
paride4331, my life got more complicated again.
Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on
Kernel panel setup:
3ds Max gamma hack on /off
imager panel Render Setup:
non linear tone mapping on
Gamma 2,2 / 1.,0
Response Linear/off - sRGB
Octanecamera imager panel:
Gamma 2,2 / 1,0
Response Linear / sRGB
I've tried several combinations, my rendering always comes out with dark gamma.
it's not possible have a linear file saving to .jpg
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
now you've offended me.paride4331 wrote:Hi samsue,samsue wrote:paride4331 wrote:Hi javierluisbravo,
Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on
Kernel panel setup:
3ds Max gamma hack on
imager panel Render Setup:
non linear tone mapping on
Gamma 2,2
Response Linear/off
Octanecamera imager panel:
Gamma 2,2
Response Linear
paride4331, my life got more complicated again.
Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on
Kernel panel setup:
3ds Max gamma hack on /off
imager panel Render Setup:
non linear tone mapping on
Gamma 2,2 / 1.,0
Response Linear/off - sRGB
Octanecamera imager panel:
Gamma 2,2 / 1,0
Response Linear / sRGB
I've tried several combinations, my rendering always comes out with dark gamma.
it's not possible have a linear file saving to .jpg
Regards
Paride

- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi samsue,
Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on
Kernel panel setup:
3ds Max gamma hack > off
imager panel Render Setup:
non linear tone mapping > on
Octanecamera imager panel:
Gamma > depends on response
Regards
Paride
Gamma/LUT setup:
Enable Gamma/LUT correction
Gamma 2,2
Affect Color selectors on
Affect Material Editor on
Kernel panel setup:
3ds Max gamma hack > off
imager panel Render Setup:
non linear tone mapping > on
Octanecamera imager panel:
Gamma > depends on response
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
I do save images in gamma 2.2 ( each time ) and almost the same settings as Paride : linear, maxhack off.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Hello Paride,
using your settings (with gamma hack ON), I have this issue :
- Images on top are from the Octane Viewport, Beauty and denoised Beauty are fine
- Images on bottom are from the 3ds Max Frame Buffer, denoised beauty pass has a wrong gamma
What should I do ?
using your settings (with gamma hack ON), I have this issue :
- Images on top are from the Octane Viewport, Beauty and denoised Beauty are fine
- Images on bottom are from the 3ds Max Frame Buffer, denoised beauty pass has a wrong gamma
What should I do ?
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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